Cektre Dynasties

The Cektre Dynasties are an interdimensional, ancient empire that were once created by the ancient T’darsi civilization. Rumors proclaimed that this forerunner nation existed before Earth was formed. Their exact origin is unknown. On the 26th of May, 2578, Earth was attacked by the Cektre Dynasties, and shortly after the attack started, the United Nations of Earth declared a national emergency.

In exactly four hours after the emergency, the Cektre annexed the Middle East, and eventually reached Europe. Some of Earth’s population surrendered completely to the Cektre Dynasties’ control, while others were wiped out by their overwhelmingly advanced technology and weapons. Other nations on Earth resisted to combat the threat, which resulted in Earth’s surrender. The Middle East was now a nexus to continue the invasion force.

In exactly two days after the invasion, the Center of Disease Control and Prevention had warned survivors of an unknown pathogen spreading throughout the planet, which was known as a class V biological hazard. The infection was later classified by the CDC as the Necrophage bioweapon. The bioweapon resulted in creating mutated and disfigured hosts.

They are the bane of all life in the galaxy...

Government
The Cektre Dynasties are an enlightened monarchy; a hereditary form of autocracy where a very strong emphasis is put on the knowledge and qualifications of the ruling monarch. The throne is always inherited by a designated successor upon the ruler's death.

Within this society, death is no bar to the call of arms. Masters of the art of necromancy reanimate deceased corpses to raise an army of dread-hosts that strike fear into the hearts of lesser mortals.

It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.

Technology
The Cektre are technologically superior in almost every aspect, capable of overwhelming even nations that are technologically similar or equal. Their technology is highly reliant on dark matter for powering their technology. They use a variety of energies for their weapons, specifically ones that cause the most harm. Because of their overwhelmingly advanced technology, the Cektre Dynasties appear to be unstoppable.

One of the most terrifying aspects of the Cektre is that they cannot be completely destroyed by any means, even if they are reduced to molten slag. Even in death, their bodies are teleported back to their Monoliths. The Cektre are forged from an alloy known as Necrium. According to research notes, Necrium is nearly indestructible, which would explain how the Coalition on Earth had such a hard time eliminating the threat.

The Cektre develop their technology on tomb worlds known as Cyberspheres. These large planet-fortresses serve as the Cektre Dynasties’ headquarters. Inhabiting these Cyberspheres are countless hordes of reanimated corpses and genocidal machines.

Attempts to infiltrate the Cybersphere have ultimately led to failure, as it appears the Cektre maintains highly advanced security systems within. Cyberspheres are created when the Cektre fully converts an entire planet. Once fully converted, the Cektre begins construction of their facilities in order to create their technology.

After terraformation, the planet’s atmosphere is occupied by a blue mist. Oxygen is absent, as all plant life capable of photosynthesis is reduced to dust.

Because of their malicious intentions, all of their technology was banned under the reinstated Geneva Convention. Despite this, the Cektre Dynasties have shown complete disregard to the rules of engagement. They create their technology to exterminate organic life for dominance and superiority. They continue to manufacture the horrific technology and subsequently annihilate every organic civilization in the galaxy.

Dynasties
The Cektre are divided into “Dynasties”, which are large, semi-autonomous kingdoms that form the entirety of the Cektre collective. Each Dynasty hails from one of the many Cybersphere worlds and is ruled by regents. However, some Dynasties have feudal conflicts with one another, which cause division and strife within the Cektre as a whole. Other Dynasties tend to work with one another, rarely attempting diplomacy.

Each Dynasty is ruled by a “Herald”, the ruler of the Dynasty it belongs to. Heralds are extremely powerful beings, possessing abilities that are unmatched in combat. Each Herald guides the Dynasty with an iron fist, and their word is always final and law. If a Herald dies either in combat or from undesirable circumstances, the heir to the throne will take their place. There are a total of 44 Dynasties, though it is currently believed there may be more.

Below the high ranks are “Thralls” and “Legionaries” that act as the main combat force of the Cektre Dynasties. They are the driving force of their military might and are wholly devoted to their Dynasty. Their loyalty to the Cektre Dynasties is one such that can never be unshackled. Some of them are often used as cannon fodder, while others possess a unique purpose.


 * Befford Dynasty: The most well-known of the Dynasties is the Befford Dynasty. It is the largest and most powerful Dynasty, responsible for single handedly destroying one of the T’darsi’s continent-sized flagships long before the Necrophage pandemic took hold. The Befford Dynasty is a force to be reckoned with, for they are a potent force in the Andromeda galaxy. It is ruled by the most powerful Herald in the galaxy; Addlen Befford.
 * Berken Dynasty: The Berken Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Dorpeth Dynasty, and have been enemies ever since. However, they are allies with the Bucken Dynasty, providing them additional forces in the name of the Berken Dynasty’s Herald.
 * Bucken Dynasty: The Bucken Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Cheshen Dynasty. However, they are allies to the Berken Dynasty. The Bucken Dynasty maintains hold of the planet of Bertrant, the largest Cybersphere in the Andromeda galaxy. What was once a gas giant is now an industrial wasteland floating above the seas of gas.
 * Camber Dynasty: The Camber Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It was in a feudal conflict with the Glossom Dynasty, but both parties sued for peace. The Camber Dynasty resides on Albury, a volcanically active planet. Some members of the Camber Dynasty are stranded on Titan in the Sol system after one of their vessels crash landed during the invasion of Earth.
 * Cheshen Dynasty: The Cheshen Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It is currently in a large feudal conflict with the Dynasty enkhi-Amonthra. The Cheshen Dynasty rules the planet of Charludden; a once beautiful ocean planet turned into an acidic wasteland. The Cheshen Dynasty is responsible for the deaths of over two billion people in the aftermath of the invasion of Earth.
 * Corner Dynasty: The Corner Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It was in a feudal conflict with a Dynasty that was destroyed two months before the invasion of Earth. The Corner Dynasty possesses an unusually large number of Thralls in their ranks. It is stationed on the barren world of De Helsing.
 * Cumber Dynasty: The Cumber Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It is in a feudal conflict with the Hunton Dynasty. The Cumber Dynasty was responsible for the genocide of various species inhabiting the planet of Eadleton. They possess an unusually high number of Legionaries in their ranks.
 * Deckon Dynasty: The Deckon Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It is in a feudal conflict with the Norpin Dynasty, and is allied with the Befford Dynasty. The Deckon Dynasty is currently investigating the Milky Way galaxy for the ancient T’darsi technology caches that could one day wipe out their Dynasty. They have no based home planet.
 * Derben Dynasty: The Derben Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It was in a feudal conflict with a now extinct Dynasty. The Derben Dynasty was responsible for the destruction of the human colony Odin Prime, just a year before the invasion of Earth began. The Derben Dynasty resides on the lava oceans of Clandon.
 * Dofham Dynasty: The Dofham Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It is in a feudal conflict with the Lincoll Dynasty. The Dofham Dynasty resides on the primal planet of Violedding, using the planet’s geothermal environment as a refueling station. Some portions of the planet have been bombarded with radiation from the resulting attack on the planet’s population.
 * Dorpeth Dynasty: The Dorpeth Dynasty is one of ten Dynasties that occupies the northern regions of the Andromeda galaxy. It is in a feudal conflict with the Berken Dynasty, and have been enemies since. The Dorpeth Dynasty resides on the arid wastelands of Hunro. It was responsible for the destruction of the human colony ship heading towards Atlantis, a year before the invasion of Earth began.
 * Glossom Dynasty: The Glossom Dynasty is one of five Dynasties that occupies the western regions of the Andromeda galaxy. It is currently in a feudal conflict with the Camber Dynasty. The Glossom Dynasty resides in the desert world of Hagner. The Glossom Dynasty frequently travels to Earth to reinforce Legionaries with additional forces.
 * Hampin Dynasty: The Hampin Dynasty is one of five Dynasties that occupies the western regions of the Andromeda galaxy. So far the Hampin Dynasty has no feudal conflicts, as they didn’t cause issues for the other Dynasties. However, the Hampin Dynasty is responsible for the attempted genocide of the Phaetians, which had failed miserably.
 * Harcord Dynasty: The Harcord Dynasty is one of five Dynasties that occupies the western regions of the Andromeda galaxy. It is currently in a large feudal conflict with the Oxkin Dynasty. The Harcord Dynasty excels in the arts of speed, and their armies are much quicker than normal. Through their methods, the Harcord Dynasty has effectively taken control of Oceania.
 * Helford Dynasty: The Helford Dynasty is one of five Dynasties that occupies the western regions of the Andromeda galaxy. It is currently in a feudal conflict with the Vine Dynasty. The Helford Dynasty is unusually attracted to incendiary weapons, and are known to utilize them frequently. Despite their reckless nature, they are surprisingly effective.
 * Hunton Dynasty: The Hunton Dynasty is one of five Dynasties that occupies the western regions of the Andromeda galaxy. It is currently in a feudal conflict with the Rulan Dynasty. The Hunton Dynasty specializes in stealth rather than engaging in the frontlines. This is due to the unusually high number of Proxies in their ranks, especially since they do not like to be seen by anyone or anything from the outside.
 * Kanter Dynasty: The Kanter Dynasty is one of five Dynasties that occupies the eastern regions of the Andromeda galaxy. It was in a feudal conflict with a now extinct Dynasty. They reside under the lava oceans of Mhon'Onutek, once a T’darsi colony to grow their expanding empire. Now the planet lies in ruins, the atmosphere plagued by industrial wastelands.
 * Lancoln Dynasty: The Lancoln Dynasty is one of five Dynasties that occupies the eastern regions of the Andromeda galaxy. It is in a feudal conflict with the Starfod Dynasty. The Lancoln Dynasty frequently travels to Earth, as they control South America. The Lancoln Dynasty has been a frequent target by the United Terran Coalition, but they seem undeterred by their attacks.
 * Lincoll Dynasty: The Lincoll Dynasty is one of five Dynasties that occupies the eastern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Dofham Dynasty. The Lincoll Dynasty was responsible for the mass killings of over twenty-thousand human civilians during the annexation of Egypt. They are without remorse or empathy.
 * Linton Dynasty: The Linton Dynasty is one of five Dynasties that occupies the eastern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Vestern Dynasty. The Linton Dynasty controls several European regions, potentially including Poland and Germany. It has gained an infamous reputation for destroying the capitals of both countries.
 * Norhunder Dynasty: The Norhunder Dynasty is one of five Dynasties that occupies the eastern regions of the Andromeda galaxy. It is currently in a large feudal conflict with the Yolkin Dynasty. The Norhunder Dynasty controls the African regions of Earth, which they believe one of the caches of T’darsi technology are hidden. They sent out fleets to locate the cache, but so far they are unsuccessful.
 * Norpin Dynasty: The Norpin Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Deckon Dynasty. The Norpin Dynasty is perhaps one of the most noble of all other Dynasties, possessing an unusually high number of Wraiths. This caused extreme distrust with the other Dynasties, prompting some to believe that the Norpin Dynasty could one day overthrow the Befford Dynasty.
 * Nortolk Dynasty: The Nortolk Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. The Nortolk Dynasty controls most of the Asian regions, particularly Russia, and has built a Monolith on top of the ruins of Moscow. This particular Dynasty is the second largest of the others, seconded only to the Befford Dynasty.
 * Nottern Dynasty: The Nottern Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It was in a large feudal conflict with a now extinct Dynasty. The Nottern Dynasty occupied Antarctica, and established a Monolith there. They have a large feudal conflict with the Worsten Dynasty, and have been considered lifetime rivals ever since.
 * Oxkin Dynasty: The Oxkin Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Harcord Dynasty. The Oxkin Dynasty controls Canada, and has recently begun construction of their Monolith. They are rarely attacked by the Coalition, as the Oxkin Dynasty is a master of deception.
 * Rulan Dynasty: The Rulan Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Hunton Dynasty, and are allies with the Somer Dynasty. The Rulan Dynasty controls the east coast of the United States, allowing their forces to make their move against the Coalition.
 * Somer Dynasty: The Somer Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Arey Dynasty, and are allies with the Rulan Dynasty. The Somer Dynasty controls the west coast of the United States, providing assistance to the Rulan Dynasty in their efforts to finally crush the Coalition for good.
 * Starfod Dynasty: The Starfod Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Lancoln Dynasty. The Starfod Dynasty occupies the state of Alaska, and has commenced construction of their Monolith. With their increasing grip within North America, the Starfod Dynasty will eventually decimate Canada to become rulers of the region.
 * Stropp Dynasty: The Stropp Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It was in a feudal conflict with a now extinct Dynasty. The Stropp Dynasty considers diplomacy as a disgusting ideology, and has since forbidden any diplomatic action with all besides themselves. This caused the attempted genocide of the Porcarians, which failed due to intervention by the Coalition.
 * Sullened Dynasty: The Sullened Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It is currently in a large feudal conflict with the Ferrer Dynasty, their ultimate rival. The Sullened Dynasty controls Spain, and has established one of the most impervious Monoliths in history. This Dynasty is known for their effective defense tactics.
 * Sullock Dynasty: The Sullock Dynasty is one of ten Dynasties that occupies the southern regions of the Andromeda galaxy. It is currently in a feudal conflict with the Dynasty enkhi-Tekhomet. They gained infamy for the attempted genocide of the Charonites, a species of silicon-based lifeforms. They had succeeded in destroying a quarter of their population.
 * Vestern Dynasty: The Vestern Dynasty is a Dynasty occupying the northern regions of the Milky Way galaxy, taking hold of the planet of Kroltein. It is currently in a large feudal conflict with the Linton Dynasty. The Vestern Dynasty have gained a reputation for intentionally causing catastrophic damage to the climate of the planets they inhabit, killing the wildlife as a result.
 * Warten Dynasty: The Warten Dynasty is a Dynasty that occupies the western regions of the Milky Way galaxy, residing on a former ocean planet named Naurier. The Warten Dynasty does not have feudal conflicts, and usually has good ties with the Sullock Dynasty. It has searched for one of the ancient T’darsi caches, but have been unsuccessful in finding it.
 * Westmott Dynasty: The Westmott Dynasty is a Dynasty that occupies the eastern regions of the Milky Way galaxy, residing on an arid planet named Lamott. Currently, it is in a feudal conflict with the Riche Dynasty. Unlike other Dynasties, the Westmott Dynasty tends to turn planets into industrial wastelands, causing substantial damage to the environment and irradiating the planet.
 * Worsten Dynasty: The Worsten Dynasty is a Dynasty that occupies the southern regions of the Milky Way galaxy, residing on a nuclear wasteland on the planet of Quarence. It is currently in a feudal conflict with the Nottern Dynasty. The Worsten Dynasty has a strange fixation on Europa, believing that one of the T’darsi caches is under the icy surface of the dangerous planet.
 * Yolkin Dynasty: The Yolkin Dynasty is the ruling Dynasty of the Sol system, occupying several of the planets following the invasion of Earth. It is currently in a large feudal conflict with the Norhunder Dynasty. The Yolkin Dynasty has established multiple Monoliths; one in particular is hidden under the surface of Mars and another located on Io.
 * Dynasty enkhi-Amonthra: The Dynasty enkhi-Amonthra is the current ruling Dynasty of the Alpha Centauri system, controlling a vast number of planets in the system as well as annexing those who resided on the planet. It is currently in a feudal conflict with the Cheshen Dynasty. The Dynasty enkhi-Amonthra has gained infamy for the extinction of nearly half of the Milky Way galaxy’s population.
 * Dynasty enkhi-Tekhomet: The Dynasty enkhi-Tekhomet is the current ruling Dynasty of the Tau Ceti system. It is currently in a feudal conflict with the Sullock Dynasty. The Dynasty enkhi-Tekhomet has shown a complete disregard for civilian life, as well as intentionally ignoring the rules of engagement and the Geneva Convention. They are the most malicious Dynasty out of all the others.
 * Quotl Dynasty: The Quotl Dynasty’s origins are currently unknown, though some suspect it is from another dimension which the Cektre Dynasties have conquered. It was in a feudal conflict with a now extinct Dynasty. The Quotl Dynasty is known to be elusive and secretive, and very few have witnessed its appearance made by its Herald. Many Dynasties believe that the Quotl Dynasty has gone rogue.
 * Arey Dynasty: The Arey Dynasty’s origins are unknown. It is currently in a feudal conflict with the Somer Dynasty. The Arey Dynasty currently resides in Ukraine where a Monolith has been built on top of the ruins of the Chernobyl nuclear plant. Because of their location, this Dynasty has an advantage over the Coalition. The constant radiation near their Monolith granted them extreme power for their forces.
 * Ferrer Dynasty: The Ferrer Dynasty’s origins are unknown. It is currently in a feudal conflict with the Sullened Dynasty. The Ferrer Dynasty possesses an unusually high number of Thralls, allowing it to unleash devastating ambush attacks on Coalition camps. This Dynasty is based within the ruins of Scotland.
 * Loveday Dynasty: The Loveday Dynasty’s origins are unknown. It was in a feudal conflict with a now extinct Dynasty. The name of this particular Dynasty is highly unusual, especially since this Dynasty has the only female Cektre as its ruler. The Loveday Dynasty tends to stay away from conflicts and rarely aids other Dynasties to assist their campaign. Some Dynasties think that the Loveday Dynasty is plotting rebellion.
 * Petty Dynasty: The Petty Dynasty’s origins are unknown. It was in a feudal conflict with a now extinct Dynasty. The Petty Dynasty is the smallest of the other Dynasties, only fifty-thousand warriors strong. Despite this, they have gained favor of the other Dynasties and received gifts in the form of reinforcements and resupply of their arsenal.
 * Riche Dynasty: The Riche Dynasty’s origins are unknown. It is currently in a feudal conflict with the Westmott Dynasty. The Riche Dynasty is based on Afghanistan, where their Monolith is being constructed. The conditions of the region have provided them many unexpected benefits. The inhabitants have surrendered themselves to the Riche Dynasty, willingly becoming infected by the Necrophage bioweapon.
 * Rippon Dynasty: The Rippon Dynasty’s origins are unknown. It was in a feudal conflict with a now extinct dynasty. The Rippon Dynasty is based on Mexico, and built a Monolith on top of the ruins of its capital. It has gained a reputation for weaponizing the Necrophage to commit devastating bioweapon attacks, and are considered masters of biological warfare.
 * Vine Dynasty: The Vine Dynasty’s origins are unknown. It is currently in a feudal conflict with the Helford Dynasty. The Vine Dynasty resides on the planet that is named Xacob. This particular Dynasty is the most recently founded, and their numbers are few and small, but manageable. The Vine Dynasty has gained an infamous reputation for the destruction of New York City.
 * Klein Dynasty: The Klein Dynasty’s origins are currently unknown. It currently does not have feudal conflicts and seems relatively docile compared to other Dynasties. As far as others are concerned the Klein Dynasty is the least hostile of all other Dynasties, and rarely sees any combat engagement with the United Terran Coalition. Other Dynasties suspect that the Klein Dynasty is planning to overthrow the Befford Dynasty.

History
Over sixty million years ago, the Cektre were created by an ancient civilization. They were known as the T’darsi, who resembled the elves of human fantasy. The Cektre were created following an interstellar civil war between the T’darsi and worshippers of Edomlao. As the remnant T’darsi stood victorious, the machines have grown unstable and shown self-awareness. This frightened the T’darsi people, and their terrified creators attempted to shut them down.

Little did they realize it was too late. The Cektre had gained control of the T’darsi home planet and hijacked a multitude of its systems despite not being able to do so in such a way before. The Cektre began to spread like wildfire, infecting a multitude of systems on Gaia. Many of the planet’s original functions had been put to waste as it slowly transformed from a utopian paradise into an irradiated wasteland.

For generations, the Cektre remained hidden from the Milky Way galaxy for millenia. They awoke during the starting years of the 24th century, upon which they had migrated to Andromeda, harnessing forbidden technologies causing extinction, sickness, death, and destruction.

They had created the Necrophage bioweapon, allowing them to take away the very life of their victims and enemies, and in return, transform them into one of their own ranks. The Necrophage is incurable and untreatable, even to the most advanced forms of medicine.

Many of Andromeda’s inhabitants have been forced to become infected by the bioweapon. Stripped of their flesh, of their mortality, and even of their souls, the organic remnants of Andromeda were no more. Only the Cektre remained as the dominant race.

The Cektre had awakened once more. Their attention is now focused on the Milky Way galaxy. Their first attack was a human colony ship heading to Odin Prime. It was destroyed, and no survivors were left alive. As the United Nations prepared to investigate, it was overruled as an accident by the oligarchic United Nations Security Council, which was corrupt at the time.

A few months following the disaster, another colony ship was attacked, and a distress call was sent out that alerted the UN of the Cektre Dynasties' presence. This time the United Nations Security Council investigated, and they found nothing but debris from the colony ship itself. They once again dismiss the incident as an accident, claiming the attack was an exaggeration.

Unbeknownst to the entire United Nations, the United Nations Security Council was actually conspiring and colluding with the Cektre Dynasties in order to conduct their greatest milestone; the annexation of Earth and its colony worlds. In truth, the United Nations Security Council were Proxies under guise of the human race. They had infiltrated every aspect of humanity.

On May 26th, the invasion had started. The United Nations defense grid was swept away, as the machines made landfall on Earth. Despite their best efforts to thwart the invasion, the Cektre proven to be far more superior in technological aspects. This would be their greatest genocide of all time. As humanity fought back against the invaders, the United Nations Security Council began turning against the United Nations as a whole, becoming indoctrinated puppets.

Within seven hours, Earth’s military forces were crushed under the unstoppable war machines. Many of the UN loyalists were exterminated, and those who willingly turned themselves in for indoctrination became their puppets. They were placed as Administrators, with their home being the tall, gigantic Monoliths that dug into Earth’s crust.

While the machines rule Earth with an iron grip, there can be no mercy...

Thralls

 * Husk: Husks are the pawns of the Cektre Dynasties. These once living organisms have been cursed by the Necrophage bioweapon to live death to the fullest as walking corpses in lightly armored suits. Often used as cannon fodder, Husks are equipped only with small firearms or melee weapons, as they are limited to basic mental functions.
 * Shambler: Shamblers are Thralls who have been plagued with constant radiation. As a result, their bodies are covered in radioactive fungus and spores. Because of this, Shamblers are often used as vectors for spreading the bioweapon.
 * Carpenter: Carpenters harvest the bodies of those who have been slain by hordes of Thralls or by armies of Legionaries. As the Carpenter collects the bodies, it disposes of them in biochemical processors and, in turn, powers the various systems of the Cektre’s growing reign in the galaxy. They are rarely used in combat, as they are physically frail.
 * Goiter: Goiters are severely deformed Thralls whose exposure to the Necrophage bioweapon has drastically altered their physical form, barely making them recognizable as the original species they once were. The Goiter produces an extremely corrosive bile which it expels at its targets either in the form of an ambush or as a defensive countermeasure.
 * Scavenger: Scavengers are bulky Thralls who are tasked with collecting items of interest to the Cektre Dynasties. These giants are roughly twice the size of a man, though they make up for their slow mobility for their impressive physical strength. However, a Scavenger can pick up its speed and briefly charge at its targets if given the opportunity.
 * Symbiote: Symbiotes are worm-like Thralls encased in an environmentally-sealed exoskeleton. These Symbiotes are kept in stasis pods built into the exoskeleton itself, preserving the Symbiote inside and protecting them from exposure to any toxic atmosphere. The Symbiote’s exoskeleton is outfitted with heavy weapons in order to defend itself.
 * Berserker: Berserkers are literal behemoths for their size. Armored with a nearly impenetrable carapace and equipped with melee weapons or arm cannons, Berserkers can turn a battlefield into a bloody mess. Once a soldier is in a Berserker’s path, it is already too late to escape. Berserkers display little intelligence, and their only function is to kill anything in their wake.
 * Stalker: Stalkers are nocturnal Thralls that only appear during the night and hunt in small packs. To many who encountered such beasts, Stalkers are the most dangerous type of Thrall. They are faster than the average man, reaching the speed of a vehicle. Stalkers are entirely blind, but use echolocation to hunt and sense their prey. Those who traveled in the night never survived to tell the tale, for Stalkers are nigh-unstoppable.

Legionaries

 * Lancer: Lancers are the Cektre Dynasties' standard infantry forces. They were once organic lifeforms who fell to the Necrophage. They live death to the fullest as the Lancer is no longer mortal or alive. They are adaptive, persistent, and incredibly resilient foes.
 * Chemiker: Chemikers are former humans who became infected by a strain of the Necrophage, turning them into beings of superlative intelligence. Many mistakenly call this ascension when in reality the human is forever plagued. Chemikers serve as engineers, mechanics, chemists, manufacturers, and scientists; the functions for which they are named for.
 * Acolyte: Acolytes are mummified corpses that serve the Cektre Legionaries as psionic infantry to combat other psionic units. As their originally organic forms are incapable of sustaining life, these once lifeless bodies are infused with the T’darsi soul shards. The Acolytes come to life, but their decaying bodies cannot be reversed.
 * Shepherd: Shepherds are the commanding units of the Cektre Legionaries. They are potent in close quarters combat, and are always equipped with a shield generator on the battlefield. Shepherds are capable of commanding hordes of Thralls or armies of Legionaries into combat with the use of telepathic communication.
 * Proxy: Proxies are spies, infiltrators, and saboteurs of the Cektre Dynasties. As shapeshifters, Proxies can alter their physical appearance accordingly to blend in with the enemy. The first known Proxies were members of the United Nations Security Council.
 * Wraith: Wraiths are what compose the Cektre Dynasties’ Deathwatch forces and the Dynasties’ most potent infantry. Wraiths are capable of regeneration, teleportation, flight, and absorption of psionic attacks. They are the most high-ranking members of the Cektre Dynasties.
 * Mentalist: Mentalists are the rarest and most intelligent strain of the Necrophage. Their lifeless caskets and their bodies are twisted into the very image of terror and destruction. Mentalists are potent psionic specialists, and can drive their victims to insanity.
 * Pikeman: Pikemen are gargantuan combat drones armed with devastating antimatter weaponry, capable of razing an entire battalion within minutes. Pikemen stand at over twenty-five feet tall, considered the largest Legionary force in existence. One single Pikeman alone can tear down a settlement in seconds.

Splinter Weapons

 * HS-51 Splinter Rifle: Standard-issue assault rifle for Legionaries. It fires 42 units of charged particles that pierce and destroy matter to the last molecule. Rate of fire is documented to be 840 rounds per minute.
 * HS-74 Prism Rifle: Standard-issue battle rifle. This rifle fires 12 units. In other cases, it can be considered a marksman rifle. Rate of fire has been documented to be 193 rounds per minute.
 * HS-22 Splinter Pistol: The HS-22 is a close-range precision weapon and excels at destroying organic matter. It fires 24 units in three-round bursts. Once the trigger is held down, the HS-22 fires a powerful shotgun-style burst at the cost of using half of the clip.
 * HS-47 Splinter Shotgun: This shotgun fires ionized projectiles in a tightened spread that causes ionizing radiation burns on the target. It fires 5 units at 140 rounds per minute. Projectiles can ricochet off flat surfaces.
 * HS-150 Antimatter Rifle: This incredibly powerful sniper rifle employs two core-mounted particle accelerators to propel an antimatter projectile with unparalleled stopping power that can bring down distant targets with a single shot, regardless of armor or shielding.
 * HS-500 Splinter Cannon: This incredibly powerful shoulder-mounted munitions launcher uses a mechanism that propels explosive ionic projectiles that track the target, resulting in a devastating area-of-effect cluster explosion. It fires 100 battery units at 25 rounds per minute.
 * HS-900 Splinter Waver: An experimental splinter weapon featuring two firemodes; a vertical barrel for taking down single targets with six projectiles, or a horizontal barrel for crowd control. It fires 6 units of charged energy.
 * HS-600 Antimatter Launcher: An experimental splinter weapon firing antimatter projectiles with an alternate fire mode which can guide projectiles to the target.
 * HS-550 Splinter Turret: This powerful weapon fires 30 explosive projectiles. Upon impact, its projectiles explode outwards into several smaller explosive splinters. Often used as a defense weapon, it can be carried off and used as a mobile weapon.

Energy Weapons

 * HS-300 Sterilizer Gun: This powerful beam weapon is used to burn down organic matter to the last molecule. The weapon’s weight makes it impossible to be carried. It fires 100 battery units. Extensive firing will cause the weapon to overheat.
 * HS-14 Electron Gun: The Cektre Dynasties' submachine gun. It fires a total of 100 units per energy core, at 540 rounds per minute. Extensive firing will cause the weapon to overheat.
 * HS-52 Electron Repeater: Featuring a rotating receiver, the HS-52 can unleash a deadly barrage of supercharged bolts. It fires 100 battery units per energy core. It also features a venting mechanism that can cool off the weapon quickly. It fires at 900 rounds per minute.
 * HS-53 Electron Carbine: An experimental energy weapon similar to the HS-52, but fires in 4-bolt bursts with tracking capabilities. This carbine quickly strips energy shields, but the projectiles travel slowly. Extensive firing will cause the weapon to overheat.
 * HS-200 Electron Accelerator: An energy-based squad assault weapon with a rotating receiver, used by Legionaries and firing 100 battery units at 600 rounds per minute. Extensive firing will cause the weapon to overheat.
 * HS-94 Electron Pistol: This weapon can fire an incredibly powerful charged energy shot that creates an electromagnetic pulse on impact, instantly dropping any shields on the target. It fires 100 battery units. Extensive firing or charged shots will cause the weapon to overheat.
 * HS-63 Disintegrator: This marksman rifle fires concentrated particle beams at long ranges. Fires 100 charges per energy core. Compact variants exist. Extensive firing will cause the weapon to overheat.
 * HS-64 Flay Gun: A deadly weapon at long range, this energy rifle fires a continuous beam that strips away energy shields, armor, and organic matter to the last molecule. The weapon quickly overheats if fired for too long.
 * HS-65 Pulse Lance: An experimental energy weapon with a deadly combination of kinetic force, high velocity, and powerful energy. Commonly used by snipers.
 * HS-575 Seeker Launcher: This powerful anti-infantry munitions launcher fires projectiles in a 4-bolt burst after being charged, with each projectile firing in succession. It fires 100 battery units per energy core. This is one of the only energy weapons that does not overheat.
 * HS-325 Caster Rifle: The HS-325 fires an energy ball that can bind to targets and detonate when targets are in close proximity, and bounce off other surfaces. It fires 5 explosive projectiles.
 * HS-326 Catapult Rifle: This weapon fires superheated explosive projectiles, and deals a high amount of damage. It is often used as an infantry weapon because of its high knockback and launch power. It fires a total of 6 concussive projectiles.
 * HS-96 Electron Blaster: An experimental energy weapon that fires explosive energy projectiles. The weapon fires incendiary energy projectiles that explode on impact. It also has an alt-fire mode that deals damage in an area, but at the expense of overheating the weapon entirely.
 * HS-77 Stun Rifle: An experimental energy weapon that fires beams capable of wreaking havoc on electronic systems. The beam is capable of arcing towards multiple targets at once to cause significant damage. Includes a 20-unit battery pack, with a total of 4 shots.
 * HS-78 Stun Pistol: An experimental energy weapon similar to the HS-77, but in the compact form of a sidearm. Unlike its predecessor, it can fire multiple shots very quickly to drain energy shields and even disable vehicles.
 * HS-1525 Arm Cannon: Most commonly used by Berserkers or Pikemen, this weapon can fire a burst of small projectiles which track their target, or fire a superheated bolt.
 * HS-2750 Particle Turret: The HS-2750 is an energy-based turret that fires 200 rounds of supercharged particles. It can be detached from its base as a weapon. However, its ammunition is very limited upon doing so.

Kinetic Weapons

 * HS-40 Pulse Carbine: Standard-issue carbine firing 8.7×60mm caseless, radioactive, armor-piercing projectiles at 400 rounds per minute. This carbine fires 20 rounds.
 * HS-42 Shard Gun: This special weapon fires unique homing projectiles, causing an explosion when at least twelve needles stick to the target. It fires 26 needles at 480 rounds per minute.
 * HS-43 Shard Carbine: Using a firing mechanism to launch shards at ballistic speeds, the HS-43 is a fully automatic carbine. It fires 21 needles at 200 rounds per minute.
 * HS-15 Scrap Gun: The HS-15 is a submachine gun firing superheated Necrium spikes, though it is crude in design. It fires 40 spikes at 480 rounds per minute.
 * HS-575 Acid Cannon: Using a 5-round revolver-style cylinder battery, the HS-525 provides devastating firepower. Rate of fire is documented to be 140 rounds per minute.
 * HS-600 Scrap Launcher: An experimental kinetic weapon capable of firing a rocket-sized Necrium spike from long range. The effects of this weapon are largely devastating as the projectile can pierce through tank armor.
 * HS-327 Scrap Catapult: This crudely designed weapon launches grenades in a catapult-style trajectory which explode on impact with the target. It fires a total of 6 grenades.
 * HS-95 Scrap Pistol: Acting as a crudely designed handheld shotgun, this pistol fires superheated pellets of Necrium. It fires 5 spray-style projectiles.
 * HS-16 Scrap Revolver: An experimental kinetic weapon taking the form of a revolver. It fires superheated Necrium spikes, holding up to 8 shots in its cylinder. It shares a similar appearance to the HS-95, but its characteristics are massively different.

Grenades

 * HS-3 Extractor Grenade: When thrown, this grenade explodes on impact and releases multiple splinters which explode on contact and damage any enemy that passes through.
 * HS-4 Bouncer Grenade: This grenade causes two explosions; first upon contact with any hard surface and again after a few seconds upon detonation. The second explosion will cause the target to disintegrate.
 * HS-5 Sticky Bomb: Once this is armed and thrown, the core inside the case will begin to destabilize and detonate. This grenade adheres to the target by melting onto armor, but cannot distinguish between friend or foe, and dead or alive.
 * HS-6 Scrap Grenade: This grenade releases a deadly volley of superheated shrapnel piercing armor and flesh alike. It is also able to stick to its target.
 * HS-7 Firebomb: This grenade explodes on impact and sets the environment and enemies alight. Usage constitutes a war crime, as it has been banned under the Geneva Convention.
 * HS-8 Shock Grenade: An experimental electricity-based grenade, designed to whittle down energy shields and stun enemy targets long enough for infantry to finish them off.

Melee Weapons

 * Phaser Sword: Based on the design of an ancient blade, the Phaser Sword is among one of the most powerful melee weapons in the Dynasties' arsenal.
 * Phaser Dagger: Often embedded in the wrists of Husks or Lancers, Phaser Daggers are easily concealed and can be used to kill off stragglers.
 * Phaser Staff: Used for practical and ceremonial purposes within the Dynasties, Phaser Staffs are energy-based melee weapons wielded by the Heralds in their Dynasty, as well as their personal bodyguards for protection.
 * Graviton Hammer: This gigantic hammer includes a graviton core to unleash devastation. Impacts from this hammer are known to cause electromagnetic effects, but are known to kill targets with a single hit.

Equipment

 * Antimatter Charge: Designed to destroy cities or defense stations, the antimatter charge is just as powerful as the infamous Tsar Bomba. Its blast yield is as much as 100 megatons of TNT. Usage constitutes a war crime, as this weapon is banned under the Geneva Convention.
 * Armor Ability Module: Commonly used by Legionaries, the Armor Ability Module allows Legionaries to activate unique abilities depending on their configuration. Some can see enemies behind solid matter, generate an energy barrier, or deploy a regenerative energy field.
 * Active Cloak Module: Active Cloak Modules, or ACMs for short, allows for complete invisibility, making users harder to detect. However, the cloak is sensitive to motion, and movement will partially expose the user.
 * Breacher Pod: An infantry pod designed for deploying a single unit in the field. They are commonly deployed by many Cektre carriers. Although claustrophobic, the pod is able to absorb even the most catastrophic damage. Once it lands on the ground, the hatch will burst open.
 * Cloaking Matrix: Unlike the ACM, the cloaking matrix can only be used once. It is often assigned to Legionaries with covert operations. The cloaking matrix loses its effects after a few seconds upon usage.
 * Energy Landmine: Used as an anti-infantry weapon to prevent enemy infantry from progressing, this mine is noticeable by a bluish-purple glow on the ground, although sometimes the Cektre intentionally hides the landmines underground.
 * Splinter Sentry: Designed for the sole purpose of suppression tactics, the splinter sentry is deployed to pin down their enemies in tight spots. It will fire a bolt periodically, though these shots don’t cause as much damage as they are often used as decoys.
 * Flare Matrix: The flare matrix releases a blinding light on activation. The flare matrix self-destructs after a few seconds and the light dissipates. It is usually identified by the bright violet colored lights.
 * Invulnerability Matrix: Commonly used by Deathwatch teams, the invulnerability matrix gives its user complete invincibility. However, this invulnerability is temporary, as the field deactivates after a few seconds. Much like the cloaking matrix, it can only be used once.
 * Jamming Matrix: Designed to deceive and trick enemies, the jamming matrix is designed to block communications, scramble enemy radars, and even obscure cloaked enemies. It can be identified by the cyan lights. The jamming matrix self-destructs after 90 seconds.
 * Regeneration Matrix: On activation, the regeneration matrix releases energy that heals anything in close proximity, friend or foe. After 15 seconds, the regeneration matrix self-destructs.
 * Sapper: The sapper creates a disruptive field upon activation of the device. After a few seconds, the sapper self-destructs. The sapper will disrupt vehicles and energy shields, making targets easier to attack. However, it cannot distinguish between friend or foe.
 * Scrap Mine: Often hidden underground, these mines are used to prevent enemy infantry from entering or exiting a specific area. The mine will sprout itself out from the ground upon detecting targets nearby, shortly before detonating in the air.
 * Shield Matrix: Commonly used by Cektre infantry, the shield matrix generates an impenetrable barrier that blocks and deflects projectiles and grenades. However, infantry are able to enter and exit the barrier at any time. The shield matrix self-destructs after 15 seconds.
 * Vortex Detonator: On detonation, the miniaturized black hole begins to absorb and damage the surrounding area, effectively reducing it to nothing before collapsing on itself. Usage constitutes a war crime, as this weapon is banned under the Geneva Convention.
 * Mass-Deployment Pod: Designed for large-scale assault, this reusable drop-pod is designed with a singular purpose. Coupled with powerful thrusters, the pod will deploy its units shortly before returning to the carrier it was deployed from.

Turrets & Artillery

 * Haszur Workshop Sentry: Commonly used to defend outposts and camps, the Haszur Workshop sentry fires energy projectiles at high velocities.
 * Anuketh Workshop Doomsday Cannon: Appropriately nicknamed by Coalition forces as the “Doomsday Cannon”, this anti-air cannon is able to lay waste to any vessels trespassing into their territories by firing twin antimatter beams.
 * Athet Workshop Anti-Air: The Athet Workshop fires a powerful beam in a straight line that obliterates any material in range. An example of the Cektre Dynasties' technological prowess, the Athet Workshop is able to strip away matter to the last molecule.
 * Ahenutena Workshop Anti-Air: Another example of the Cektre’s technological mastery employs a single particle accelerator to fire a devastating bolt of energy to bring down enemy fighters with a single shot. Upon firing, the cannon will cool off for a few seconds before firing again.
 * Sakath Workshop Flayer: The Sakath Workshop fires a brief beam of charged particles to strip away organic matter to the last molecule.
 * Rakthet Workshop Artillery: Commonly mounted on Cektre warships, the Rakthet Workshop artillery cannon fires a supercharged bolt that leaves devastating energy burns on impact.
 * Nekubet Workshop Anti-Ship: This weapon was designed for guarding important installations. This powerful particle cannon fires a supercharged antimatter beam that leaves nothing alive in its tracks. It is the strongest artillery available, thanks to its nearly impenetrable shielding.
 * Lekhamun Workshop Flayer: This turret fires a particle beam that destroys organic matter to the last molecule, but is also weaker than the Sterilizer Gun.
 * Neclotua Workshop Turret: The Neclotua Workshop employs twin-mounted particle cannons designed to suppress enemy forces. A common sight inside Districts, often used by Legionaries for the sake of defending their many strongholds.
 * Obanectan Workshop Anti-Tank: The Cektre Dynasties always make sure that their defenses are up and running properly. An example is the Obanectan Workshop. The Obanectan Workshop fires multiple energy projectiles in a 4-bolt burst that explodes on impact.
 * Umesactl Workshop Anti-Air: The Umesactl Workshop was designed to safeguard their territories to prevent rebellious activity from reaching the Districts. It fires a devastating particle bolt which strips matter to the last molecule.

Vehicles

 * Akernak APC: An armored personnel carrier armed with a single turret for defense against ground forces. They are commonly used by Legionaries.
 * Timeque MBT: The main battle tank of the Cektre. The armor is also capable of withstanding a few artillery strikes. It is armed with an energy mortar cannon. Anti-aircraft variants do exist.
 * Viqtict MAV: The Viqtict is a modular assault vehicle. Though lightly armored, it is surprisingly durable for its size. Built for assaults, the Viqtict can use its particle mortar to bring devastation on the battlefield.
 * Nakbath LRCV: A light reconnaissance combat vehicle armed with two pulse guns at the front of the vehicle for offensive capability. Two boosters are equipped on the sides to speed up the vehicle on the field.
 * Mhekteth LAV: Light assault vehicle commonly used by Deathwatch squads. Armed with a pair of twin assault cannons, this vehicle can ram through obstacles as much as it can destroy vehicles by using thrusters to boost the vehicle.
 * Nakhtur Walker: A hexapedal walker with flight capabilities. Being the second strongest ground vehicle on the field, it is capable of withstanding flak rounds and artillery with its Necrium shell. It is armed with a particle cannon and a set of missile launchers.
 * Illuximondl MSP: The Illuximondl is an incredibly large mobile siegework platform designed to wipe out entire settlements in sheer minutes and withstand punishment. Its main weapon consists of a powerful particle beam cannon that destroys any material caught in its wake.
 * Lacatlac TAL: A tactical aerospace lifter used by Cektre Legionaries. It can also carry vehicles for deployment, or enemy vehicles for confiscation. It comes with a single turret underneath with additional support from two gunners on the side.
 * Loatlunti TAL: The Loatlunti can hold up to a maximum of 30 passengers. It is armed with a single particle cannon for defense.
 * Iymentl OTC: Commonly used to board enemy starships or defense platforms, the Iymentl is an orbital troop carrier that breaches the hulls of any vessel by breaching structural weaknesses. Once attached, it will deploy troops onboard to exterminate threats.
 * Euquazi VTOL: Vertical takeoff and landing gunship used for crowd control. It is commonly utilized by the Dynasties' main ground forces. The gunship itself is armed with twin cannons, and twin launchers.

Ships

 * Wyndham-class Automated Fighter: Standard automated fighter drone. It is slim and capable of collateral damage with its speed. They are most often used during raids targeting civilian population centers, or military installations to render them helpless against the invasion.
 * Termyn-class Fighter: Advanced fighter supporting a single pilot. The speed allows it to evade most attacks, and gives it an interception role. It is armed with a pair of blasters and a single energy torpedo.
 * Strandheim-class Interceptor: A powerful interceptor, supporting a single pilot. Although slower than a Wyndham-class, its armor and shields are capable of deflecting slow projectiles, such as rockets or missiles. It includes two sets of powerful energy cannons.
 * Shore-class Deployment Platform: A material platform designed to transport Cektre Legionaries on the battlefield. It can carry a total of thirty to forty passengers. It can also be piloted single handedly by a skilled pilot, and assisted by a weapons officer. Its main armament is a heavy autocannon and four side-mounted cannons.
 * Laudeville-class Escort: An escort ship spanning 40.2 meters long, 16.8 meters wide, and 22.4 meters high. Little is known about this vessel other than its autonomous nature. Its armaments are unknown. Current data indicates it supports a crew of 50 warriors.
 * Quester-class Corvette: A light class of a corvette warship, spanning at over 956 meters long, 399 meters wide, and 175 meters high. Armed with 6 heavy cannons, 16 bombardment mortars, and 11 light cannons. It supports a crew of 400 warriors.
 * Quarterhouse-class Blockade Runner: This blockade runner spans at over 2,020 meters long. Armed with a light-duty excavation beam, 3 beam emitters, 24 heavy cannons, 16 torpedo silos, and 10 light cannons. It supports a crew of 840 warriors.
 * Pentameter-class Destroyer: A destroyer spanning at 1,664 meters long and 1,350 meters wide. It is armed with an excavation beam, 2 beam emitters, 24 heavy cannons, 6 torpedo silos, 20 light cannons, and 40 bombardment mortars. It supports 2,458 crew members.
 * Nivella-class Light Cruiser: An autonomous light cruiser spanning at 300 meters long and 145 meters wide. Armed with 2 beam emitters, 4 lasers, and 6 torpedo silos. Its role is fleet support, interference, investigation, and security. It only supports a crew of 9 warriors.
 * Lury-class Battlecruiser: A battlecruiser spanning at over 1,782 meters long, 862 meters wide, and 230.8 meters high. Armed with a heavy-duty excavation beam, a heavy-duty particle lance, 16 torpedo silos, 42 cannons, and 50 pulse lasers. It can support a crew of 7,699 warriors.
 * Loxton-class Armored Cruiser: A cruiser spanning at over 2,000 meters long, 1,000 meters wide, and 296 meters high. Very little is known on these types of vessels. It is armed with turrets and a cleansing beam. It is complemented with an unknown number of fighters.
 * Haggler-class Carrier: Spanning 5,347 meters long, 2,118 meters wide, and 700 meters high. Carries a crew of 42,323 warriors. Armed with an excavation beam, 2 lances, 8 beam emitters, 24 torpedo silos, 700 lasers, and an unknown number of cannons.
 * Gelgud-class Planet-Killer: Spanning 142.7 kilometers long, 138.6 kilometers wide, and 371.4 kilometers high. Armed with an ion weapon array, stasis tension driver array, 40 torsion field arrays, 26,700 cannons, and an anti-ship artillery system.