Star Praetorians

The Star Praetorians, or the Legio Praetoriae, are genetically manipulated super-soldiers who have been gifted with superhuman qualities through the use of genetic modification, psychological conditioning, and rigorous training. The Star Praetorians themselves are considered the heroes of the Republic’s military might, as they are highly accounted for their great deeds to the galaxy. They are not intended to lead the Republic of Tercrota, but to defend it even from itself. They are Enarath’s Angels of Justice, and they fear nothing.

The Praetoriae are physically, mentally, and spiritually stronger than the lot of regular beings, able to withstand and survive wounds that would kill lesser beings several times over and live to fight again on the battlefield. They are also immune to natural diseases. The Praetoriae are clad in ancient powered assault armor that not only grants them extreme protection, but also boosts their capabilities through the genetic implants given to the recruits.

These implants result in their supposed superhuman traits and abilities, granting them enhanced power beyond imagination. This is perhaps the very reason why primitive societies worship the Praetoriae as angels or demigods of war, striding forth to defend the galaxy from external and internal threats. These are known as the Seraph Genes.

Composed of over a thousand Conclaves, with a thousand warriors each, the Star Praetorians are a self-sufficient army, gifted with powerful weapons capable of tearing through even the strongest of enemies, whether it be organic or not. The Praetoriae are held by many across the Milky Way as living paragons who walk among mortal men, women, and children. The more primitive cultures worship these formidable super-soldiers as malevolent demigods of the Tercrotan goddess given flesh.

Contrary to popular belief, the Star Praetorians are actually benevolent. They extend their greatest empathy to the beings they sometimes refer to as “mortals” in similarity to themselves and such compassion is the very reason the Star Praetorians were created. They are the guardians of all life in the galaxy, and the saviors of last resort.

Such a reputation is richly deserved. This attitude is taken by entire Conclaves. In the eyes of the Star Praetorians, they see mortal men and women as being far more capable than they think. They see them as gifted and equal, regardless of race, gender, or nationality. It is through such beliefs that the Star Praetorians revere so much, as their devotion to Enarath and her Republic is unyielding and incorruptible.

Even though they are bioengineered soldiers, the Star Praetorians know for a fact that family matters to them. Every Star Praetorian never leaves their friends, family or loved ones for they are now the people they are sworn to protect with their life at all costs. This is the very reason they had earned such a positive reputation… Until now.

Not all Star Praetorians possess the benevolent qualities of what Enarath intended for her greatest warriors to become. Some will often become renegades and join a breakaway faction, or become corrupted by the Ethereal Dominion to achieve ascension. These Heretics and Blasphemers are known as Ethereal Star Praetorians, and these once-loyal Star Praetorians have turned against the Republic of Tercrota either because they disagree with their ethics or for personal reasons to achieve their own ends for the sake of themselves over others.

These Praetoriae often seek to inflict harm on others for the sake of their amusement, or to satisfy their sick and twisted desires. More rarely, however, these corrupted Praetoriae will often seek to damage the reputation of the Star Praetorians and discredit them through the use of terror tactics to sow confusion or in the form of misinformation campaigns.

Recruitment for the Star Praetorians varies from Conclave to Conclave, but commonly accepts children at the age of 10 years old. Children who reach this age are eligible for Star Praetorian recruitment, but time is very limited. If the recruit reaches the age of 18, they will no longer be eligible for recruitment in the Star Praetorians, and there is good reason for such restrictions. There is a high risk of organ rejection if the Seraph Genes are surgically inserted into the patient’s adolescent body, where the patient dies soon afterwards. The only way for a patient to survive such is if the patient is at least 10 to 11 years old in the age bracket. This of course depends on the species.

Once the first set of Seraph Genes are inserted, the recruit must go through intense training in order to become a fully initiated Star Praetorian. If they succeed, they will be placed in the tenth company of the Conclave’s ranks. Should they fail, the recruits' Seraph Genes are removed and they are discharged from the Star Praetorians, forever dishonoring their Conclave.

Once they reach the age of 12, the first set of Seraph Genes become a part of the recruit’s body, becoming permanent as a result. The more they age, the more Seraph Genes they receive. How a man or woman becomes a Star Praetorian does not matter. Once transformed into a powerful transhuman Praetoriae, these individuals are no longer mortal. The process is finished once they turn 18 years old. Star Praetorians are not exclusively Tercrotan, but are composed of a variety of allied species as well, including humans, Porcarians, and Charonites.

Seraph Genes

 * Secondary Heart: This Seraph Gene is a smaller version of the normal heart, and is implanted in the chest cavity next to the original heart. A second heart not only prevents a Star Praetorian from dying outright in combat situations, but also acts as a life extender by providing additional blood to keep a Star Praetorian alive while they’re incapacitated. It also prevents a loss of willpower from critical wounds.
 * Neurosympathy Gene: This Seraph Gene is implanted into the chest cavity near the lungs and trachea of the Star Praetorian. Once a target is killed, the Star Praetorian begins to emit pheromones that provide benefits to all nearby Star Praetorians to improve their offensive capability in combat. This Seraph Gene cannot be used more than once. Once the Seraph Gene is used, it takes about five minutes until the Seraph Gene can be used again.
 * Adaptive Bone Marrow: This Seraph Gene increases the Star Praetorian’s recovery rate by 66%, and also acts as a healing factor for Star Praetorians. This Seraph Gene replaces the patient’s original bone marrow when they are first recruited into the Star Praetorians.
 * Muscle-fiber Gene: These Seraph Genes are inserted into the calf of the patient’s legs or the tip of the patient’s tail, enabling superhuman strength, speed, and reflexes. The Praetoriae can move faster than ordinary beings, react quicker under pressure, and jump over obstacles higher than that of a regular soldier who would otherwise not be able to reach.
 * Depth Perception Gene: This Seraph Gene is implanted in the retinas of a Star Praetorian's eyes. This Seraph Gene confers an increase of a Star Praetorian’s accuracy when they have a height advantage point, such as above a hill or in a tower. As such, Star Praetorians who are proficient at marksmanship can get a better aim above the enemy.
 * Hyper-Reactive Pupils: This Seraph Gene is implanted into the irises of a Star Praetorian's eyes. In the event that a Star Praetorian misses the target, the Seraph Gene will activate. On activation, the Star Praetorian’s accuracy is slightly increased to ensure better aim against the foe and to prevent further mistakes.
 * Bioelectric Skin Gene: This Seraph Gene is inserted just behind the spinal cord. When activated, the Star Praetorian can see enemies from behind solid surfaces at a short distance. In addition, the skin acts as a defensive countermeasure against strangulation. A Star Praetorian’s skin becomes electrified, stunning any targets that dare to get too close.
 * Iron Skin Gene: This Seraph Gene is implanted on the ribcage. Once activated, the Seraph Gene causes the Star Praetorian’s skin to thicken and harden, allowing them to become more difficult to kill than regular beings. Star Praetorians become naturally unaffected by small caliber rounds, rendering the typical 9mm pistols ultimately useless.
 * Mimetic Skin Gene: This Seraph Gene is inserted onto the skin on the lower torso. Once active, the Mimetic Skin implant allows the Star Praetorian to change the color of their skin to match the environment they are in. In tactical situations, a Star Praetorian concealed behind cover can use this to match the cover they are in, waiting for their next ambush. However, this Seraph Gene is only effective if they are not in the target’s line of sight.
 * Neural Feedback Gene: Implanted near the cerebral cortex, this Seraph Gene activates when a hostile psion attempts to invade a Star Praetorian’s mind. When activated, the implant will cause damage to the psionic attacker, temporarily disrupting their abilities. This does not prevent the attacker’s chance at success, however, so exceptionally powerful psionic entities can bypass it.
 * Neural Dampener: Implanted near the occipital lobe, this Seraph Gene is a defense mechanism against psionic attacks. This Seraph Gene works to enable the Praetoriae to resist attacks by increasing their willpower. In the event a Star Praetorian is mind-controlled, the implant initiates a failsafe and knocks the Praetoriae unconscious, canceling the control in the process.
 * Smart Macrophages: This Seraph Gene implanted near the cerebellum, acting as a stimulant when a Star Praetorian receives medical care. While active, the Seraph Gene allows a faster recovery rate while under medical care in combat. This Seraph Gene also acts as a protection mechanism against chemical weapons or environmental hazards, including fire, poison, or acid.
 * Adrenaline Surge Gene: This Seraph Gene is placed above the temporal lobe, and acts as an adrenaline stimulant when the Star Praetorian is wounded in combat. Not only does it increase their accuracy, it improves their chance of inflicting a critical hit on their target.
 * Regen Pheromones: This Seraph Gene is inserted above the stomach. This Seraph Gene acts as a healing factor by supplying the Star Praetorian with pheromones that enhance the recovery rate of the Praetoriae. These pheromones will enable a faster recovery rate when a Star Praetorian is wounded in combat situations or from training wounds, and is helped by other Seraph Genes should the need arise.

The Seraphim
The Seraphim are Enarath’s eighteen demigod sons and daughters, intended to become the leaders of the eighteen Star Praetorian Legions. Due to undesirable circumstances, the Seraphim were transported by Enarath to several colonies scattered from Tercrota. One by one, all of the Seraphim were rediscovered by fleets and brought back into her light. But she soon realized that sending them away from Tercrota was perhaps the biggest mistake she had made. All but one of the Seraphim were corrupted by the Ethereal Dominion, which had resulted in the terrible civil war known as the Apostic War.

One half of the Seraphim had turned renegade when they learned that Tercrota was being governed by mere mortal men and women, which they heavily resented. Due to their mental instability as a result of their difficulties in early life, they became traitors against the Republic. To this day, the renegade Seraphim still live within the Ether, waiting for their next dark crusade. As for the other half of the Seraphim, they had remained loyal and true to Enarath’s holy cause. They had resisted the trap of hubris which had seduced their siblings to serve the designs of chaos and despair in the name of a thirsting god. They are heroes of the Republic, their greatest deeds recorded by historians throughout the centuries of their lives. Without a doubt, the loyalist Seraphim are indeed the paragons of their time.


 * Caeso Aelius: Caeso Aelius, commonly known as the First Son of Enarath, is the Seraph of the 1st Legion, the Lion's Manes. Caeso’s gestation capsule was transported to the planet of Bid'Jossk where he was adopted by a leader of mercenaries named Ridire. He was raised by him as Caeso considered Ridire a father of noble lineage. He was rediscovered by Enarath in 2045. In the events of the Apostic War, several of his Star Praetorians had turned renegade and besieged his fleet. His surrogate father had openly betrayed him and destroyed Caeso’s flagship, the Python’s Fang. Although thought to be killed by the renegades, Caeso had unknowingly survived the whole ordeal.
 * Fausta Haterius: Fausta Haterius, known as the Perfectionist, is the Seraph of the 2nd Legion, Enarath’s Children. Fausta Haterius is quite vainglorious, as her entire life was dedicated to the pursuit of perfection in all things; physically, mentally, and spiritually. She was rediscovered by Enarath in 2042 during the Crusade of the Righteous on the planet Fal'Kaboss, dominated by slave traders who sought to attain perfection in every aspect of their lives. In the events of the Apostic War, she became an Ethereal Princess of Edomlao, and resides on a planet that has become a living perversion. Fausta Haterius takes an immense pleasure in inflicting pain and suffering on her victims, carving skin off of prisoners and integrating them into her works of art.
 * Numerius Metilius: Numerius Metilius, commonly known as the Lord of Steel, is the Seraph of the 3rd Legion, the Iron Valkyries. In his lifetime, Numerius Metilius was known for his cold personality and his cruel methods of warfare. While not in battle, Numerius Metilius made many speeches about metal, which some describe being unbreakable as steel. His reputation quickly grew when his Legion was slowly succumbing to madness. Numerius Metilius eventually turned his back against Enarath and her Republic, joining the traitors to ditch the would-be goddess. Enarath rediscovered Numerius Metilius in 2056 on the planet Ata'Virisch.
 * Publia Equitius: Publia Equitius, known as the Queen of Speed, is the Seraph of the 4th Legion, the Thunderbolts. Known for her obnoxious and cocky personality, Publia had something the rest of her siblings didn’t. She is the fastest and quickest of her siblings, capable of flying as fast as a supersonic jet. Unlike the other Seraphim, Publia is often prideful, a natural trait for the inhabitants of the planet Seradul where she masked her emotions with humor. Publia was rediscovered by Enarath in 2059. Today, Publia is officially declared missing-in-action following the end of the Apostic War.


 * Aula Volusenna: Aula Volusenna, also known as the Wolf Queen, is the Seraph of the 5th Legion, the Ice Wolves. Aula was raised on the icy world of Gekoler, and her surrogate parents were surprisingly animals that resembled Earth’s gray wolf. She was raised by these animals and had earned her nickname, surprisingly able to survive in the harsh environment without any apparel. She was eventually discovered by a Techno-Viking tribe and was taken in as a fellow tribe member when she was five years old. From there she became a resident of the Viking village, and learned plenty of combat techniques. Aula and her wolves were rediscovered by Enarath during the Crusade of the Righteous in 2060.
 * Mamerca Vitellius: Mamerca Vitellius, honorably titled as the Champion of Tercrota, is the Seraph of the 6th Legion, the Solar Angels. Mamerca in particular is one of the most zealous and stern of the Seraphim, often known for her naturally unsmiling expression. Being incredibly stoic in battle, Mamerca Vitellius not only led her Star Praetorians in battle, but had also earned the honor of possessing the mobile star fortress known as the Phoenix of Tercrota. Mamerca was known for her rivalry with her brother Numerius Metilius. Because of this, the Solar Angels and Iron Valkyries had been in a deep rivalry due to their similar tactics and different beliefs. Mamerca was rediscovered by Enarath during the Crusade of the Righteous in 2053 on the planet of Traglec.
 * Spurius Viridius: Spurius Viridius, or the Dark King, is the Seraph of the 7th Legion, also known as the Phantom Wardens. Spurius was raised on the planet of Mil'Feldrak where he became a local vigilante. Often known by locals as Nightshade, he had never left any criminal alive in his pursuit of justice. Unfortunately, Spurius Viridius suffered from horrifying delusions and visions, one of which foresaw his own death. Having become mentally unstable, Spurius Viridius slowly succumbed to insanity when he was rediscovered by Enarath in 2049. At this point, it was already too late. Spurius Viridius realized that his Legion was composed of criminals and felons, and secretly hated his Legion because of it. Eventually, his torment got the better of him. He had fallen to damnation in the Apostic War, and rebelled against Enarath for the injustice of allowing criminals and murderers within the Phantom Wardens.
 * Lucia Palfurius: Lucia Palfurius, also better known as the Martyred Seraph, was the Seraph of the 8th Legion, the Water Angels. Lucia Palfurius was the most benevolent of the Seraphim, known for her sanguine and caring personality. Raised on the planet of Ro'Denek, she was discovered by a group of scavengers and was taken in for processing. She displayed a remarkable recovery rate from the planet’s toxic radiation that had plagued the cities for untold centuries until Enarath’s fleet arrived in 2055. Unfortunately, Lucia Palfurius was tragically killed during the climax of the Apostic War, where she was killed by her traitorous sister when she defended Enarath. Lucia’s legacy was never forgotten.
 * Sertor Lacerius: Sertor Lacerius, or the Titan, is the Seraph of the 9th Legion, the Iron Claws. Sertor was raised on a volcanic planet named Na'Dall, inhabited by Techno-Priests. When he was discovered by the Techno-Priests, Sertor Lacerius was taken in to be processed for cybernetic augmentation. Eventually, Sertor Lacerius came to the realization that the flesh is weak and easily corruptible by mutation. Sertor Lacerius had led the Techno-Priests across Na'Dall in search of resources to survive in the fiery world. Sertor’s reputation did not end here. He was known for forging a variety of weapons with the use of his augmented arms. He needed no flame or forge to craft such powerful weapons. He was rediscovered by Enarath in 2058.
 * Opiter Hirtuleius: Opiter Hirtuleius, commonly known as the Blood Prince, is the Seraph of the 10th Legion, the Skull Takers. Opiter Hirtuleius was known to be the most violent and brutal compared to his siblings. He was raised on the planet of Shi'Tanask, where he was taken by slave traders. He was placed in a gladiator pit given cybernetic implants which caused him to become more violent and unstable in battle. Opiter Hirtuleius also resented serving Enarath when she rediscovered her son in 2057. Opiter Hirtuleius was taken in by force, and had led his Legion to a violent and glorious path. In the Apostic War, Opiter Hirtuleius had quickly pledged his allegiance to Vhalomlaotl and demanded Enarath’s head. To this day, Opiter Hirtuleius resides within the Ether as an Ethereal Prince, where thousands are brutally murdered.
 * Septima Aquillius: Septima Aquillius, or the Avenging Daughter, is the Seraph of the 11th Legion, the Recognizers. Septima was born on the planet of Reilash where she was adopted by a local governor named Vopisca Aquillius. She holds integrity, compassion and heroism in high regards, a strong belief of kinship and perseverance against numerous dangers in the galaxy together as one unified force. For Septima, it is essential to approach with an open mind, making alliances whenever possible. Septima was later mortally wounded and killed by her traitorous sister during the final years of the Apostic War, and resurrected on her 563rd birthday, sowing fear and confusion into the Republic’s enemies. The only thing they fear more than anything else is her, and for a very good reason. She is a mighty being matched only by Enarath herself, for Septima Aquillius carries the very sword the Tercrotan goddess once held.
 * Mettia Floronius: Mettia Floronius, also known as the Princess of Decay, is the Seraph of the 12th Legion, the Plague Bearers. Mettia was raised on the planet of Zrichi, which was polluted with toxic gasses. When she was sixteen, her lungs were scarred by the toxic atmosphere, requiring a breathing apparatus to survive. When Enarath rediscovered Mettia in 2061, she was seen by her siblings as little more than a freak. Mettia became isolated from her siblings and barely made any social interaction with them. Inevitably, this resulted in her damnation to the Ethereal Dominion. Mettia became swollen and bloated with decay and pestilence as a result of her recent victories. She ascended to becoming an Ethereal Princess, the most powerful of the corrupted Seraphim.
 * Tertia Axius: Tertia Axius, more commonly known by others as the Blue Cyclops, is the Seraph of the 13th Legion, the Dragon's Cycles. Tertia is a giant, physically and mentally, and stands over common people. She was born on the planet of Zichash, adopted by a surrogate psionic mother, and taught her how to use psionic abilities. However, as a result of this, the other Seraphim had grown distrustful of Tertia Axius since her Legion suffered extensive mutations as a result from frequent usage of psionic powers. She was rediscovered by Enarath in 2048, where it appears she was missing an eye. When questioned about this, she only remained silent. But the truth eventually came out. Tertia Axius had become aware of the Ether and had unknowingly caused her own damnation to the Ethereal Dominion by seeking and obtaining forbidden knowledge in the parallel dimension itself.
 * Volusa Maelius: Volusa Maelius, or the Despoiler, is the Seraph of the 14th Legion, known as the Cobalt Legion. Certain that ends justify the means, Volusa appreciates ruthlessness, strength, and conquest. She rewards those with an aggressive style and does not believe in the concept of allies. She was Enarath’s most favored daughter, and ultimately, the greatest traitor in history. She was responsible for instigating the Apostic War. Although loved so dearly by Enarath, Volusa had willingly damned herself to the dark gods. She was rediscovered on the planet of Xarti in 2041, and was the first of the Seraphim to be rediscovered. She was a leader of a local gang in the abandoned mines on the planet. Volusa is Septima’s arch-nemesis as both had a tense rivalry with one another during the Apostic War.
 * Proculus Nymphidius: Proculus Nymphidius, known as the Prophet of the Dark Gods, is the Seraph of the 15th Legion, the Torch Makers. Proculus was born and raised on the planet of Grraw, taken in by a superstitious cult that believed in the divine. Proculus quickly succumbed to superstition as well, and venerated Enarath as a divine being. He was warned numerous times for performing such activities. When he had enough of Enarath’s restrictions, he embarked on a pilgrimage to a planet his people spoke highly of. After a considerate amount of time, Proculus had found his new gods worthy of his great worship. Proculus was the first Seraph to become corrupted, and was forever sentenced to damnation. He was able to manipulate Volusa to instigate the civil war against Enarath and rule Tercrota for herself. Today, he lives within the Ether as an Ethereal Prince.
 * Marcellus Salonius: Marcellus Salonius, also known by others as the King of Fire, is the Seraph of the 16th Legion, the Firebreathers. Marcellus Salonius was raised on the planet of Na'Valus. After being rediscovered by Enarath during the Crusade of the Righteous in 2064, Marcellus had grown a reputation for his empathy towards regular beings, including a number of foreign citizens of the Republic. He is often known for his empathetic personality, and some recall as having a bright sense of humor. But he possesses a remarkable gift. Marcellus Salonius is able to fully heal from a number of injuries. He also created advanced technology for his Legion to find so that they can pacify the Republic’s enemies for good, rather than ending them outright.
 * Appia Cloelius: Appia Cloelius, also known as the Raven Lady, is the Seraph of the 17th Legion, the Raven Guild. Appia Cloelius is mute, and she is incapable of speech. However, she is a master of sign language, and has the ability to communicate with animals. Her favorite animal is the raven, hence her given nickname. Cloelius also owned a pet raven when she visited Earth during the Crusade of the Righteous. She and the raven formed a special bond, and often brought it with her on the battlefield as a support scout for her Legion. She was rediscovered by Enarath during the Crusade of the Righteous in 2061, but Cloelius suffers from a terrible fate. The bond with her raven has linked their souls together. If Cloelius dies, the raven dies with her.
 * Ahti Aurelius: Ahti Aurelius, also known as the Threefold Man of Mystery, is the Seraph of the 18th Legion, the Cerberus Legion. The origins surrounding Ahti are, as of yet, unknown to all because much information on him has been redacted by the Inquisition. Physically, Ahti is a humanoid being of unknown genetic makeup and background. His uncanny appearance to a human has terrified many people. Worse yet, he is a master of espionage. Ahti came to Enarath’s attention when Earth folklore spoke of a ghost haunting the outskirts of rural areas. Ahti was eventually recovered by Enarath’s fleet during the Crusade of the Righteous when a civilian cruise in space had mysteriously lost contact with Earth, its destination unknown.

The Praetoriae Codex
The Praetoriae Codex was written by Septima Aquillius following the events of the Apostic War. It is a tome of tactics and strategy for all Star Praetorian Legions and its successor Conclaves. Although initially rejected, the Legions eventually came to an agreement to separate the Star Praetorians into Conclaves, comprising a thousand warriors each.

Each Conclave has ten companies containing a hundred Star Praetorians, with each company containing squads comprising ten warriors each. The first company is exclusively for veterans who combine centuries of combat experience with the finest tools of the Republic in battle. These warriors have earned the privilege to lead the Conclave’s most elite into the battlefield.

The second, third, fourth and fifth companies are the Conclave’s primary battle companies. These squads come in different types. Tactical squads are proficient with ranged weapons such as rifles. Assault squads excel at melee combat, armed with devastating melee weapons such as a fusion blade. Devastator squads are anti-material and demolition experts, armed with powerful ranged weapons.

The sixth, seventh, eighth and ninth companies are the Conclave’s reserve battle companies. The sixth and seventh are composed entirely of Tactical Star Praetorian squads, while the eighth is entirely of Assault Star Praetorian squads, and the ninth company is its Devastator company.

Finally, the tenth company is the Scout company. Scout companies are not usually a hundred strong as recruitment does not provide a steady flow. Because of this, the tenth company is lightly armed, often serving as frontline skirmishers or covert operatives. The tenth company is rarely deployed to full-scale battles.

Each Conclave requires a Conclave Master, ten Captains for each company, a Chief Apothecary, a High Chaplain, a Chief Artificer, and senior Tech-Praetorian, as well as an armory, a fleet, and a monastery to serve as their base of operations. Although a monastery is a requirement, Conclaves can optionally become a spaceborne Conclave if they’re unable to find a planet suitable to build a monastery.

Firstborn Star Praetorians

 * Scout Praetorian: The Scout Praetorian is the newest recruit of the Star Praetorians. These are the members of the tenth company in each Star Praetorian Conclave. They are lightly equipped, and often serve as light skirmishers or covert operators. Should they succeed, they might eventually become a full Star Praetorian.
 * Assault Praetorian: Assault Praetorians are melee combat specialists, armed with a melee weapon for close quarters and a sidearm for ranged defense. Assault Praetorians use their speed to defeat enemies in split-second duels and can outmaneuver almost every enemy.
 * Tactical Praetorian: Tactical Praetorians are the basic infantry of the Star Praetorians. Like their Assault counterparts, the Tactical Praetorians are tough as nails, fighting through impossible odds with devastating ranged weapons at their disposal. These weapons include the infamous  .75 caliber Sagittarii-pattern rifle, or the Pegasus-pattern Marsium blaster.
 * Devastator Praetorian: A Devastator Praetorian is a heavy weapons specialist, equipped with explosive or armor-piercing weapons. Devastator Praetorians are beneficial at long ranges as they possess pin-point accuracy with the use of combat optic attachments on their helmet.
 * Veteran Star Praetorian: The Veteran Star Praetorian is a highly experienced Star Praetorian who combines centuries of combat experience with the most potent weapons in their arsenal. Veteran Star Praetorians are exclusively members of the first company. These veterans can come in many varieties depending on their skill.
 * Sentinel Veteran: Sentinel Veterans face down the most impossible odds with icy calm and incredibly precise bursts of fire. Every Sentinel Veteran is an aspiring image of what each and every Star Praetorian wishes to become, and the pinnacle of a Conclave’s fighting force.
 * Phoenix Veteran: Phoenix Veterans are devastating in close-quarters combat or frontline assaults for they possess the speed of a superhuman machine. A single Phoenix Veteran in a squad can annihilate any opponent in close-quarters, whether using blades or pistols.
 * Siegebreaker: Siegebreakers are Star Praetorian veterans who have earned the right to wear the Siegebreaker power armor in combat situations that require more protection than mobility, armed with a wrist-mounted heavy weapon and the Pegasus-pattern Marsium rifle. Siegebreakers are near-invincible, unstoppable, and never yield, for they combine centuries of combat experience with the best armor and weapons of the Republic.
 * Cataphract: Cataphracts are Star Praetorians who are equipped with an exoskeletal frame over their original suits of armor, allowing them to serve as a long-range support or a close-range fighter between regular Star Praetorians and Siegebreakers. Cataphracts will stride into battle with the power of a tank in their fingertips, and also break through a variety of defenses.
 * Champion: Champions are Star Praetorians who have been tasked with protecting the honor of their Conclave, their company, and Enarath herself. Champions prefer to face opponents alone rather than assisting others in battle. They are the finest sword fighters in the Conclave, and will die defending their kin if necessary.
 * Honor Guard: Honor Guards are an elite cadre of Star Praetorians who possess centuries of exceptional combat experience. Those who possess such titles are the living examples of the Legio Praetoriae and the Seraphim as they were intended to be.
 * Grand Master: Grand Masters are the leaders of a Star Praetorian Conclave and are the highest ranking officers handpicked by their fellow Star Praetorians. Grand Masters are charged with the responsibility of leading their Star Praetorian Conclave to battle. Grand Masters act on the authority they see fit, answering only to the Council and the Revered Elder of the Republic. Female Grand Masters are called Grand Mistresses.

Universal Star Praetorians

 * Artificer: An Artificer is a psionic Star Praetorian chosen from psionic recruits in the ranks of the Star Praetorian Conclave and undergo rigorous training and screening to bend psionic energy to their will. Artificers not only fight in combat using psionic powers, but they also record the deeds of their Conclave and store them within their libraries. Artificers can be identified in a dark yellow color scheme to distinguish themselves from the rest of the Conclave, using the Conclave’s icon on the left pauldron to ensure they are identified. According to the Codex, a high-ranking Artificer is known as a Chief Artificer.
 * Chaplain: A Chaplain is a Star Praetorian officer who serves as a spiritual leader in the Conclave, usually through the veneration or, in rarer cases, the actual worship of Enarath. The Chaplain is a warrior-priest, and their presence is awe-inspiring. They administer the psychological and spiritual wellbeing of their Battle-Brothers and Battle-Sisters, instilling the values and the beliefs of the Conclave. The Chaplains usually have a black color scheme with the Conclave’s icon on the left pauldron. According to the Codex, a high-ranking Chaplain is known as a High Chaplain.
 * Apothecary: Apothecaries are Star Praetorians who are not medical specialists, but also serve as biological researchers. Their task is to extract the Seraph Genes should a Star Praetorian fall in battle. Apothecaries are also tasked with keeping other Star Praetorians alive through the use of advanced biomedical techniques or traditional medicine. Apothecaries are identified in a white color scheme with the Conclave’s icon on the left pauldron. In the Codex, a high-ranking Apothecary is known as a Chief Apothecary.
 * Tech-Praetorian: Tech-Praetorians are technicians and engineers, as well as fully initiated members of a Star Praetorian Conclave with a few minor differences. Tech-Praetorians serve as technological scientists, as well as researchers and inventors. They hone the skills of technology to create powerful weapons for the Star Praetorians. Tech-Praetorians are identified in a cyan color scheme with the Conclave’s icon on the left pauldron as the Codex requires.
 * Captain: Captains are senior Star Praetorian officers who are in command of an entire company of Star Praetorians in the Conclave. These hardened veterans serve as the Conclave’s elite who command entire companies of Star Praetorians into battle, giving orders to their forces. Oftentimes, Captains are second-in-command to the Grand Master, and answer only to them.
 * Lieutenant: Lieutenants are the Captain’s second-in-command Star Praetorians, and third to the Grand Master in the Conclave. Lieutenants serve as demi-company leaders, with three per company assigned to the Captain to serve as combat advisors or mentors.
 * Ancient: An Ancient is a hand-picked Star Praetorian with the longest time in active duty, requiring at least two centuries of combat experience. Ancient Star Praetorians have been chosen to carry the sacred banner of their Conclave and to die defending it if necessary. Ancients will defend their Conclave and their company’s standards at any cost, even if it means risking their own life.
 * Patriarch of the Forge: A Patriarch of the Forge, or Matriarch of the Forge, is a senior Tech-Praetorian officer charged with the Republic’s forges in their monastery. They wield the knowledge and wisdom to create advanced technology and invent marvels that would benefit the Conclave they serve. A Patriarch of the Forge commands the fifth company.
 * Patriarch of the Watch: A Patriarch of the Watch, or Matriarch of the Watch, is a Star Praetorian Captain who is tasked with defending the Conclave’s monastery in the Grand Master’s absence, often alongside Honor Guards. A Patriarch of the Watch usually belongs to the Conclave’s second company.
 * Patriarch of the Fleet: A Patriarch of the Fleet, or Matriarch of the Fleet, is a Star Praetorian Captain who is charged with leading the Conclave’s fleet. The Patriarch of the Fleet serves as the admiral of the Conclave’s fleet, and they are appointed by the Grand Master themselves. Patriarchs of the Fleet are incredible strategists and analysts, calculating large amounts of information during a battle. Patriarchs of the Fleet are Captains from the fourth company.
 * Patriarch of the Arsenal: A Patriarch of the Arsenal, or Matriarch of the Arsenal, is a Star Praetorian Captain who is charged with the maintenance of the Conclave’s arsenal of armor, weapons, and vehicles. A Patriarch of the Arsenal is usually a Captain from the third company. Often residing in the monastery, a Patriarch of the Arsenal hones great dedication to the Conclave’s weaponry, including the vast variety of power armor.
 * Patriarch of the Marches: A Patriarch of the Marches, or Matriarch of the Marches, is a Star Praetorian Captain who not only leads an entire company of Star Praetorians, but is also tasked with overseeing the deployments of the Conclave and its strength. They are the first a Grand Master turns to when readying for war. Patriarchs of the Marches broadcast their orders to Star Praetorians through using large vox-speakers attached to their backs. A Patriarch of the Marches is usually in command of the seventh company.
 * Patriarch of the Rites: A Patriarch of the Rites, or Matriarch of the Rites, is a Star Praetorian Captain who usually leads the sixth company on the field. The Patriarch of the Rites is charged with overseeing the rites and rituals of the Conclave as ordered by the Grand Master.
 * Patriarch of Relics: The Patriarch of Relics, or Matriarch of Relics, is a Star Praetorian Captain who is tasked with managing the Conclave’s technological marvels and relics; the most dangerous of which are brought to the battlefield at times of need. A Patriarch of Relics also leads the ninth company.
 * Grand Executioner: The Grand Executioner is a Star Praetorian Captain usually assigned to the eighth company. A Grand Executioner is a stern and direct individual, wielding their favorite melee weapon in their hands and striding forth into battle like avenging gods of war.
 * Patriarch of Recruits: A Patriarch of Recruits, or Matriarch of Recruits, is a Star Praetorian Captain who leads the tenth company of Scout Praetorians. They are responsible for training the adolescent recruits into a full Star Praetorian should they successfully pass the initiation trials.

Artemis Star Praetorians

 * Phalanx: Phalanxes are heavy weapons specialists of the Artemis Star Praetorians. They are armed with devastating heavy weapons capable of shredding armor and destroying heavily armored vehicles more easily than most heavy weapons in their arsenal. They serve a similar combat function to the Devastators of Firstborn Star Praetorians.
 * Warden: Wardens are fire support specialists unique to formations of Artemis Star Praetorians who wear the Nemesis armor. Wardens use their boosters to rapidly change locations, unleashing a volley of devastating plasma-fire. In addition, the Warden is equipped with a flamethrower to ward off enemies that get too close or to burn down excess vegetation.
 * Vanguard Star Praetorian: Vanguard Star Praetorians are a unique form of Artemis Star Praetorians who serve as covert operators in the battlefield. They are trained to operate behind enemy lines, partaking in the role of assassins, infiltrators, and saboteurs.
 * Vanguard Sharpshooter: Vanguard Sharpshooters are Vanguard Star Praetorians who are dedicated marksmen. These Star Praetorians are trained with tactical precision strikes and eliminating high-priority targets. Vanguard Sharpshooters haunt the shadows of the battlefield, waiting for their next target.
 * Vanguard Crusher: Vanguard Crushers are a special type of Vanguard Star Praetorian who are equipped with servo-locking plates added to their armor and take to the skies. Armed with heavy weapons to lay suppressing fire and volleys of rounds onto enemies, Vanguard Crushers know what it takes to eliminate a heavily armored threat.
 * Hussar: Hussars are Artemis Star Praetorians who are equipped with jetpacks, filling the role of spearhead troops. They are the fastest of the Star Praetorians, hitting the enemy in one sudden blow before a follow-up wave drives home the attack. Hussars are similar in combat function to an Assault Praetorian of Firstborn Star Praetorians.
 * Predator: Predators are specialists exclusively for Artemis Star Praetorians who specialize in rapid infiltration, lightning assaults, and terror tactics. They move swiftly and silently in the battlefield, only breaking their silence with terrifying speed, burning fury, and amplified roars. Once their work is done, they fade back into the shadows of the battlefield.
 * Cipher: Ciphers are close support Artemis Star Praetorians that fulfill an aggressive, close-quarters gun-fighting role, typically by storming defended positions, sweeping the flanks of spearhead advances or rapidly knocking out strategic enemy assets such as power generators and communication centers.
 * Archangel: Archangels are the standard infantry of the Artemis Star Praetorians. They are similar in function to a Tactical Star Praetorian, but are bigger, faster, stronger, and more difficult to kill than Firstborn Star Praetorians.
 * Vanguard Infiltrator: Vanguard Infiltrators are a type of Vanguard Star Praetorian who disrupts enemy communications and sabotages targets of opportunity. They are equipped with scrambler devices, which intercept wave signals across a broad spectrum, scrambling their frequencies so that the enemy never hears any communication.
 * Vanguard Helix: Vanguard Helix is a title given to certain Vanguard Star Praetorians, who receive additional training from the Apothecaries in their Conclave. They are equipped with tools to extract the Seraph Genes of fallen Vanguard Star Praetorians should a tragic loss occur.
 * Vanguard Artificer: Vanguard Artificers are Artemis Star Praetorian Artificers chosen for service into the Vanguard Star Praetorians. They guide their fellow Vanguard troops into enemy territory, and can wrongfoot the opponents with powerful illusions on the battlefield.
 * Vanguard Lieutenant: Vanguard Lieutenants are Artemis Star Praetorian Lieutenants who lead a formation of Vanguard Star Praetorians. They will be tasked to oversee critical aspects in difficult situations, since the Lieutenants of the Vanguard formations lead a squad of Vanguard Star Praetorians in battle.

Ethereal Star Praetorians

 * Ethereal Praetorian: Ethereal Praetorians are once loyal Star Praetorians who had fallen to damnation as a result of their hubris. Having been corrupted by the influence of Ethereal energy, the Ethereal Praetorians have openly rebelled against Enarath and her Republic since the start of the Heresy in 2103. When an Ethereal Praetorian dies, they crumble into stone.
 * Prowler: Prowlers serve as the assault unit for the Ethereal Praetorians. Although similar in function to the loyalist Assault Praetorian, they are highly egotistical. As such, Prowlers consider themselves the rightful masters of assault tactics.
 * Ether Talon: A heavily mutated variant of the Prowler, Ether Talons possess the terrifying ability to appear out of the Ether and strike their victims unexpectedly as if appearing out of nowhere, slicing their victims apart before slinking back into their horrifying dimension.
 * Demolisher: Demolishers are the Ethereal variant of the loyalist Devastator. Much like their loyalist counterparts, Demolishers are trained to use devastating heavy weapons at long range.
 * Chosen: The Chosen are the heretical counterparts of the Veteran Praetorians. They are the most battle-hardened of the Ethereal Praetorians, selectively handpicked by their peers and placed on the path of ascension to become an Ethereal Prince.
 * Ethereal Siegebreaker: Ethereal Siegebreakers are much the same as their loyalist counterparts. Both are near-invincible killing machines, and are considered veterans. Much like their former loyalist kin, Ethereal Siegebreakers are exclusively members of the first company.
 * Possessed: The term “Possessed” is used to describe Ethereal Praetorians who had given up their bodies, minds, and souls to the Ethereal entities of the Ether. The Possessed are incapable of feeling pain, and their bodies are twisted and deformed to match the Ethereal’s desire.
 * Ethereal Gladiator: Ethereal Gladiators are Ethereal Praetorians oriented in melee combat who are exclusively members of the Skull Takers. As their name suggests, Ethereal Gladiators dedicate themselves to Vhalomlaotl through brutal melee combat. Ethereal Gladiators are in a constant frenzy, and cannot be controlled unless they quench their thirst for blood.
 * Plague Praetorian: Plague Praetorians are Ethereal Praetorians who are exclusively members of the Plague Bearers. Plague Praetorians are accompanied by an incredibly powerful and nauseating foul stench, as their bodies are swollen and bloated with decay and pestilence. Plague Praetorians are often seen with various organs missing from their bodies, as their disease-ridden bodies mutate as a result of the “gift” from Ithomliggda.
 * Noise Praetorian: Noise Praetorians are Ethereal Praetorians who are exclusively members of Enarath’s Children. What makes Noise Praetorians unique from other Ethereal Praetorians is their usage of devastating sonic-based weaponry in which they perform a wild show of deafeningly loud, psycho-sonically, and pyrotechnically explosive attacks.
 * Rubric Praetorian: Rubric Praetorians are the spectral remnants of Star Praetorians who are exclusively a member of the Dragon's Cycles. Remorseless and implacable, Rubric Praetorians are little more than mindless automatons, as their soul is trapped within their power armor as a result of a psionic ability that Tertia Axius had used on them. Only a handful of dust remains of what was once a proud Star Praetorian.
 * Absorber: Absorbers are Ethereal Praetorians inflicted with an Ethereal mutation which transformed these once loyal Tech-Praetorians into monstrous killing machines. As the name suggests, Absorbers will “absorb” any weapon that they hold for too long, thus permanently becoming a part of their bodies.
 * Blackguard: Blackguards are Ethereal Praetorians whose lust for battle and quest for the simple purity of the blade has warped their physical form until their ego has become fused with their melee weaponry. Blackguards not only seek to commune with war spirits, but also to absorb them to manifest corrupted versions of their melee weapons at will.
 * Fallen Lion: Fallen Lions are renegade Star Praetorians who defected from the Lion's Manes. They are the secret enemy of the 1st Legion. As long as the Fallen Lions live, the Lion's Manes will seek atonement for eternity until every last traitor is burned to dust.
 * Carrier: Carriers are specialists found exclusively in the Plague Bearers. Carriers announce their presence with the tolling of warped bells, and each dolorous peal drives madness and despair into their victims. The foe becomes nigh-catatonic in the face of death once these abominations come forth with their heaving and bloating bodies.
 * Infester: Infesters are specialists found exclusively in the Plague Bearers. Infesters carry modified flamethrowers which, instead of spraying napalm, sprays toxic slime. For doing so the Infester spreads their putrid disease and decay.
 * Alchemist: Alchemists are specialists found exclusively in the Plague Bearers. As their name suggests, Alchemists are driven by the obsession to concoct their plague batches to perfection in their labs on infested worlds. Such an obsession is the will of Ithomliggda to spread his “gifts” across the galactic circle which is engulfed in war.
 * Blight Siegebreaker: Blight Siegebreakers are an elite formation of Ethereal Siegebreakers found exclusively in the Plague Bearers. Relentless and unstoppable, these Siegebreakers are forever bound to disease-infested Siegebreaker suits, stalking forward with guns blazing.
 * Reaper: Reapers are Ethereal Siegebreakers who serve as Mettia’s elite warriors. They are towering figures, their bodies writhing with tentacles, gas, pestilence and decay. The Reapers carry heavy weapons, including a melee weapon originally designed for Brigandine suits.
 * Sorcerer: Sorcerers, or Ethereal Sorcerers, are the most powerful type of psion found among the Ethereal Praetorians and other forces of the Ethereal Dominion. Sorcerers serve a similar function to the loyalist Star Praetorian Artificer, but they seek forbidden knowledge to gain more power as they journey across the galaxy in search of conquest. Sorcerers are usually, though not always, found in the Dragon's Cycles.
 * Ethereal Blacksmith: Ethereal Blacksmiths are Ethereal Tech-Praetorians who now serve the Ethereal Dominion through the creation of Ethereal war-machines. These machines are a horrifying combination of flesh and machine, coming to life within the forges of the Ether.
 * Apostle: Apostles are Chaplains of the infamous Torch Makers, second in power and command only to the Legion's Seraph Proculus Nymphidius. On rare occasions, Apostles are seen as dark missionaries in other traitor Legions or Warbands.
 * Ethereal Champion: Ethereal Champions are individuals who have dedicated their body, mind, and soul to the Ethereal Dominion and the dark gods themselves. Ethereal Champions come in many forms, such as an Ethereal Praetorian or Sorcerer. Whatever the case is, Ethereal Champions are nigh-unstoppable.
 * Patriarch of Possession: A Patriarch of Possession, or Matriarch of Possession, is a Sorcerer responsible for creating the Possessed Ethereal Praetorians. These Sorcerers wield the forbidden art of binding s to a host, transforming them into beings of pure malice, hatred, and destruction. Patriarchs of Possession are usually the highest ranking Sorcerer in a traitor Legion or Warband.
 * Patriarch of Executions: A Patriarch of Executions, or Matriarch of Executions, is a high-ranking Ethereal Gladiator who has dedicated themselves to serve Vhalomlaotl through brutal melee combat. Extremely violent individuals, Patriarchs of Executions wield their favorite melee weapon and charge forth into the field with terrifying bursts of speed, relentlessly pursuing the foe until their heads are gone.
 * Baron: A Baron, or Baroness, is an Ethereal Star Praetorian who is usually a high-ranking Ethereal Blacksmith, often leading the charge on vehicles created by the Ethereal Blacksmiths in the forges. However, rather than engaging in the frontlines, Barons would rather fight from behind.
 * Plague Bearers Sorcerer: A Plague Bearers Sorcerer is an Ethereal Praetorian and Sorcerer of the Plague Bearers who is a practitioner of the dark arts of blightmancy. Although useful, Sorcerers are still heavily frowned upon by the Plague Bearers and Mettia Floronius, because the Seraph of the Plague Bearers possesses a deep hatred for psionic powers, and is still strong today.
 * Plague Apothecary: Plague Apothecaries are elite specialists exclusively used in the Plague Bearers. These once clean and healthy Apothecaries of the 12th Legion have become infected by Ithomliggda's unnatural diseases, transforming them into malicious beings to infect all those they once held so dearly to them.
 * Tallyman: A Tallyman is an Ethereal Praetorian specialist found exclusively in the Plague Bearers. As their name suggests, a Tallyman keeps a record of diseases inflicted, victories won, and ammunition spent.
 * Ethereal Lord: Ethereal Lords, or Ethereal Ladies, are the most powerful of the Ethereal Praetorians, usually a Heretic Praetoriae who leads a Warband. They did not rise in a traditional hierarchical fashion, but are the most blessed individuals by the Ethereal Dominion. Ethereal Lords have a similar function to the loyalist Grand Masters of the Star Praetorian Conclaves.
 * Aspiring Champion: An Aspiring Champion is the equivalent of the loyalist Champion. The Star Praetorians are superhuman in almost every way, and the same applies to their traitorous kin as well. Aspiring Champions are usually, but not always, corrupted Praetoriae.
 * Ethereal Prince: an Ethereal Prince, or Ethereal Princess, is the most powerful Ethereal Champion of all other Ethereal Champions, topping even an Ethereal Lord. An Ethereal Prince has been elevated to hood by the will of the Ethereal Dominion. Some of these entities tend to be either Ethereal Praetorians or Sorcerers.
 * Plague Bearers Lord: A Plague Bearers Lord, or Plague Bearers Lady, is a type of Ethereal Lord who exists exclusively within the ranks of the Plague Bearers traitor Legion. They rule through destruction, corruption, and endurance. These Ethereal Lords are the most plague-ridden of all the other Ethereal Star Praetorians of the Plague Bearers Legion.

Legions

 * Lion's Manes: The Lion's Manes are the 1st Legion of the Star Praetorians led by Caeso Aelius, the First Son of Enarath. However, their history is highly accounted for by their secretive and often vengeful habits in the line of duty. Since the Legion’s second-in-command betrayed the Lion's Manes at the end of the Apostic War, the 1st Legion swore vengeance and redemption against the traitors now known as the Fallen Lions. Their atonement is eternal, for they know no forgiveness for traitors of the Republic.
 * Enarath’s Children: Enarath’s Children are the 2nd Legion of the Star Praetorians led by Fausta Haterius, the Perfectionist. The 2nd Legion strived to achieve perfection in all things. Many members of Enarath’s Children before its damnation to the Ethereal Dominion were often pleasure seekers. But when Volusa instigated her rebellion against Enarath’s Republic, Enarath’s Children had fallen to damnation at the hands of Edomlao, worshiping him as the Instrument of Desire.
 * Iron Valkyries: The Iron Valkyries are the 3rd Legion of the Star Praetorians led by Numerius Metilius, the Lord of Steel. They have an intense rivalry with the 6th Legion, due to their similar tactics in destroying fortified installations. They have a tendency to replace organic body parts with cybernetic substitutes since their damnation to the Ethereal Dominion, as Numerius Metilius even knew that the flesh was weak and easily corruptible.
 * Thunderbolts: The Thunderbolts are the 4th Legion of the Star Praetorians led by Publia Equitius, the Queen of Speed. The Thunderbolts specialize in hit-and-run tactics, usually with vehicles as they possess an unusually large amount of military vehicles. Often, the Thunderbolts practice ritualistic scarification as a badge and medal of honor. Despite this, members of the 4th Legion tend to exhibit abrasive and narcissistic traits, since their Seraph often hides her emotions with humor.
 * Ice Wolves: The Ice Wolves are the 5th Legion of the Star Praetorians led by Aula Volusenna, the Wolf Queen. What sets the Ice Wolves apart from other Legions is that they are incredibly stubborn with other Legions, particularly ones that follow the Praetoriae Codex. The Ice Wolves openly disregard the Codex entirely, and instead of having ten companies, they possess thirteen in total. Although this violates the Praetoriae Codex, the Ice Wolves are organized in Conclaves, but their numbers are small. Members of the Ice Wolves tend to be from Techno-Viking tribes.
 * Solar Angels: The Solar Angels are the 6th Legion of the Star Praetorians led by Mamerca Vitellius, the Champion of Tercrota. What makes the Solar Angels unique is that they have no fixed home world, with their monastery being a mobile space fortress known as the Phoenix of Tercrota, although they tend to be based on Tercrota. The Solar Angels have a tense rivalry with the Iron Valkyries Legion, due to their similar tactics in destroying fortified positions. Additionally, the Solar Angels tend to be highly zealous and stoic in nature.
 * Phantom Wardens: The Phantom Wardens are the 7th Legion of the Star Praetorians led by Spurius Viridius, the Dark King. The Phantom Wardens excel in terror tactics by sowing confusion and fear within the enemy’s ranks before the main combat even begins. The Phantom Wardens Legion is often composed of criminals and felons, which Spurius despised so much. This ultimately caused the damnation of the Legion to the Ethereal Dominion, despite having no beliefs in the divine.
 * Water Angels: The Water Angels are the 8th Legion of the Star Praetorians led by Lucia Palfurius, the Martyred Seraph. Considered the most benevolent of the Star Praetorians since the founding of the 8th Legion, the Water Angels are without doubt the most compassionate of them all. But, hidden from the masses, the Water Angels harbor a terrible curse. They spend their agonizing lives by ending their days reliving their Seraph’s death over and over again. Eventually, this caused the Legion to become plagued by a “curse” called the Blue Thirst, a vampiric craving for water. Another “curse”, called the White Rage, causes the Water Angel to enter a frenzy, ruthlessly hunting down the one responsible for the Martyred Seraph’s death.
 * Iron Claws: The Iron Claws are the 9th Legion of the Star Praetorians led by Sertor Lacerius, the Titan. Although loyal to Enarath and her Republic, the Iron Claws believe that the flesh is weak and easily corruptible. As such, many of its members tend to be aligned with the “Techno-Cult” of the Legio Technicus. Because of their beliefs, the Iron Claws are composed entirely of cyborgs, and have the largest number of non-sapient robots.
 * Skull Takers: The Skull Takers are the 10th Legion of the Star Praetorians led by Opiter Hirtuleius, the Blood Prince. Formerly known as the Planet Breakers during the Crusade of the Righteous, the Skull Takers are the most savage and brutal of the Legions, often known for their barbaric and cruel methods of warfare. Due to cybernetic implants surgically implanted on top of their cranium, the Skull Takers exhibit violent tendencies to hack and slash anything in their way. Ultimately, this was the result of their damnation to Vhalomlaotl. The Skull Takers stride to battle in an uncontrollable frenzy, slaughtering their enemies and spilling blood in the name of their one true god of the Ethereal Dominion. They worship Vhalomlaotl as the Eater of Worlds.
 * Recognizers: The Recognizers are the 11th Legion of the Star Praetorians led by Septima Aquillius, considered the largest, strongest, and most powerful of the other Legions alone. They are legendary for their countless heroic deeds; one such example is that the Recognizers were responsible for single-handedly keeping and holding the Republic together in the climax of the Apostic War. They are revered and honored so much that they are considered war heroes of their time, one of which being the Seraph Aquillius herself.
 * Plague Bearers: The Plague Bearers are the 12th Legion of the Star Praetorians led by Mettia Floronius, the Princess of Decay. Before Mettia Floronius was rediscovered, the Plague Bearers were known as the Dusk Keepers. Following Mettia's recovery in the Crusade of the Righteous, it was renamed to the Plague Bearers. This proved to be their downfall. After a few years, Mettia Floronius and her Legion had submitted their allegiance to Ithomliggda. The Seraph and her Star Praetorians were swollen and bloated with every contagion known to the galaxy, possibly some others unknown. Whatever the case, the Plague Bearers have become damned in the process of their conversion. The Plague Bearers worship Ithomliggda as the Composer of Strands.
 * Dragon's Cycles: The Dragon's Cycles are the 13th Legion of the Star Praetorians led by Tertia Axius, the Blue Cyclops. What makes the Dragon's Cycles unique than other Legions is their large number of Sorcerers in their ranks. This caused distrust with other Legions during the Crusade of the Righteous, particularly the Ice Wolves and the Plague Bearers. When Tertia Axius developed psionic abilities, she had unknowingly caused her own damnation as the Dragon's Cycles suffered extensive mutations as a result of frequent usage of psionic abilities. The Dragon's Cycles worship Gherheletl as the Whispers in the Void.
 * Cobalt Legion: The Cobalt Legion is the 14th Legion of the Star Praetorians led by Volusa Maelius, the Despoiler. Originally known as the Solar Wolves, the Cobalt Legion’s history is tainted with infamy, if not with treachery. They are responsible for instigating the Apostic War. Although Volusa lost her bid to seize Tercrota and rule it herself, she has accomplished something else which is unintentional. She had damaged the Republic beyond repair, causing a major decline in scientific and social progress. The Cobalt Legion has forever terrorized the Republic beyond imagination.
 * Torch Makers: The Torch Makers are the 15th Legion of the Star Praetorians led by Proculus Nymphidius, the Prophet of the Dark Gods. Originally called the Republic Heralds, the Torch Makers were the first to be corrupted by the Ethereal Dominion, having come to secret service with the dark gods after Proculus began his pilgrimage to the sacred planet his people had spoken highly of. The planet was said to contain all the answers for him, but temptation had got the better of Proculus. Soon enough, the 15th Legion was corrupted, and had instigated the corruption of the 14th Legion to instigate the interstellar civil war in all its treachery.
 * Firebreathers: The Firebreathers are the 16th Legion of the Star Praetorians led by Marcellus Salonius, the King of Fire. What makes the Firebreathers unique from other Star Praetorian Legions is their empathy towards regular beings; one example is that a Star Praetorian in the 16th Legion remains closely with their family, despite opposition from the Council and the Inquisition. What also makes them unique is their compliance with not only the Praetoriae Codex, but also the Geneva Convention. As such, the Firebreathers will avoid civilian casualties at any cost, especially if they wield any fire-based weapons at their disposal.
 * Raven Guild: The Raven Guild is the 17th Legion of the Star Praetorians led by Appia Cloelius, the Raven Lady. Compared to other Legions, the Raven Guild specializes in stealth and speed rather than fury and flames. The Star Praetorians of the Raven Guild are very cunning and patient hunters, waiting for the precise moment to strike. Star Praetorians of the Raven Guild tend to be incredibly quiet individuals, rarely speaking unless they have to.
 * Cerberus Legion: The Cerberus Legion is the 18th Legion of the Star Praetorians led by Ahti Aurelius, the Threefold Man. Very little is known about the Cerberus Legion, other than the fact that they are masters of espionage and deception tactics. Strangely enough, the Cerberus Legion has more humans in its ranks compared to the other Legions. They are the least corrupt out of all the other Star Praetorians, but are considered renegades regardless.

Conclaves & Warbands

 * Alpha Conclave: The Alpha Conclave is the first successor Conclave of the legendary Recognizers. This is considered an honor for the entire Conclave, as they take pride in the teachings of Seraph Septima Aquillius and her countless heroic deeds in the galaxy. One could only imagine what legends behold within this Conclave.
 * Angels Typhoon: The Angels Typhoon is a successor Conclave of the Water Angels. They are rarely at full strength due to their highly active nature to intervene in the Republic’s battles for independence. Of all the sons and daughters of Lucia Palfurius, the Angels Typhoon are incredibly humble, holding an extreme concern for “mortal” people.
 * Black Knights: The Black Knights are a secret, mysterious Conclave whose origins are only known to the Council. The Black Knights are tasked with eliminating the Ethereal threats posed by the Ether in the Milky Way galaxy. They are a closely guarded secret by the Council and the Inquisition, enforced by mindwipes or amnestic drugs if necessary. The Black Knights are not compliant with the Praetoriae Codex.
 * Blue Corsairs: The Blue Corsairs are a fleet-based renegade Warband of pirates and renegade Star Praetorians who threaten Republic trading vessels and civilian cruises. Known originally as the Lion Spirits before their defection, the Blue Corsairs fought against the Republic for its ethics and convinced several other loyalist Conclaves to join their treacherous crusade. They have no connection with the Ethereal Dominion, however.
 * Blue Griffons: The Blue Griffons are a successor Conclave of the legendary Recognizers. The Blue Griffons take an extraordinary pride in oaths as they see it as a promise of unending effort. Completed or satisfied oaths are taken as badges of honor in the Conclave and the Star Praetorian’s company. Once an oath is taken, the Star Praetorian goes through extreme lengths to fulfill this oath.
 * Blue Scorpions: The Blue Scorpions are a Conclave of unknown origin or Seraph heritage. Composed primarily of Republic conservatives, the Blue Scorpions are largely unique for they possess the largest number of Apothecaries. However, they are very unlikely to engage with any alien factions or those who have been afflicted with mutations. They have an intense rivalry with the Ethereal Dominion to the point where they constantly engage renegade Praetoriae.
 * Bronze Templars: The Bronze Templars are a successor Conclave of the legendary Recognizers composed entirely of Artemis Star Praetorians, founded in the Reilash Crusade. The Bronze Templars are expert duelists, preferring to engage a selected enemy and focus their attention on this chosen enemy until a new fresh target enters the fray.
 * Collectors: The Collectors, formerly the Ice Claws, are a renegade Warband of Star Praetorians of unknown origin, believed to be a mix of the Recognizers and Lion's Manes. They were one of twenty Conclaves to patrol the galaxy to monitor threats from the Ether. However, due to their obsession with collecting Ethereal technology, they were declared renegades by the Council.
 * Cyan Fists: The Cyan Fists are a successor Conclave of the stoic Solar Angels, gaining legendary status after fighting off a Theaxian Tribe unleashed in the Ostarus system in the northern regions of the Milky Way. The Cyan Fists, much like their predecessor Conclave, are incredibly zealous and stoic in nature.
 * Cyan Slaughter: Originally called the Cyan Sabres, the Cyan Slaughter is a loyal Conclave turned renegade Warband of Ethereal Star Praetorians whose allegiance stands with Vhalomlaotl. Their corruption began following an unintentional genocide of a cult on a jungle planet where the Cyan Sabres were stationed. Haunted by voices of the cultists wherever they went, the Cyan Sabres went through extreme lengths to purge the Conclave of its own ranks corrupted by the Ethereal Dominion. This proved to be their downfall, for Vhalomlaotl managed to corrupt and madden the Cyan Sabres to the point where they slaughtered millions without honor or mercy.
 * Eagles: The Eagles are a successor Conclave of the Raven Guild. Their origins are yet to be known, for much information regarding the Eagles is strictly classified by order of the Inquisition. The Eagles prefer to emphasize pragmatism, adaptability, and completion of their mission over all other concerns.
 * Enarath’s Spears: Enarath’s Spears are a successor Conclave of the legendary Recognizers. They fight on in the Republic’s benighted frontier, maintaining a vigil across the galaxy in hopes to remain active for the duration of the Republic’s current wars. One could only hope if they ever manage to complete their vigil.
 * Great Whites: The Great Whites are a Conclave of unknown origin. This Conclave is allegedly a successor Conclave of the Raven Guild, though this is yet to be confirmed. They participated in a planetary civil war against loyalist and renegade Star Praetorians, aiding the loyalists in any way possible. The Great Whites are a fleet-based Conclave.
 * Guardians of the Republic: The Guardians of the Republic are a successor Conclave of the Lion's Manes. The Conclave studies the teachings of Enarath and their Seraph Caeso Aelius. They are dedicated to the arts of scholarly as to the ways of peace. Masters of both, the Guardians of the Republic wield their knowledge and use it like a tool as sharp as fusion blades.
 * Halberds: The Halberds are a successor Conclave of the Solar Angels created during the Elysium Crusade. One of four loyalist Conclaves that initially betrayed the Republic during a planetary civil war, instigated by the Blue Corsairs. After a suitable penance, the Conclave was reinstated.
 * Hammers of Vitellius: The Hammers of Vitellius are a successor Conclave of the Solar Angels. They are stringent adherents to the Praetoriae Codex and the Geneva Convention with exacting precision. This has fostered a deep rivalry with the Recognizers and its successor Conclaves as a result if they do not match up to their standards.
 * Iron Cobras: The Iron Cobras are a successor Conclave of the Recognizers, but are not compliant with the Praetoriae Codex, maintaining a unique formation. This Conclave is a superstitious cult whose squads are named by their founders.
 * Legion of Vengeance: The Legion of Vengeance is a mysterious band of Star Praetorians whose origins are yet to be known. This Conclave gained the attention of the Inquisition after the Republic Guard had its first ever eyewitness encounter with the Conclave. During a raid from a Theaxian Tribe, the Legion of Vengeance had appeared from the energies of the Ether in black armor with images of bones and blue fire. Further evidence concludes that the Legion of Vengeance are the spectral remnants of Star Praetorians following a disastrous event, and as a result of this, the Star Pretorians remain in the physical realm, using the Ether to navigate to battlefields as they rend limb from limb of the Republic’s enemies until their task is complete.
 * Library Guardians: The Library Guardians are a successor Conclave of the Recognizers composed entirely of Artemis Star Praetorians, founded during the Reilash Crusade. The Library Guardians utilize their extensive knowledge on the battlefield, analyzing every aspect of the battle to ensure victory is achieved.
 * Lifewatch: The Lifewatch is a unique Conclave of Star Praetorians composed solely of veterans that serves the Inquisition. The Lifewatch is composed of veterans from many other Conclaves, serving a tour of duty with the Inquisition for a discrete period of time, rather than being a Conclave on its own. In the Milky Way galaxy, there are innumerable endangered alien civilizations, from the mammalian Porcarians, to the arachnid Kharec. The duty of the Lifewatch is to protect these species at all costs.
 * Nova Warriors: The Nova Warriors are a successor Conclave of the legendary Recognizers, founded during the Elysium Crusade. An ancient and proud Conclave, the Nova Warriors strongly adhere to the Praetoriae Codex, which they consider sacred text. Not only do they follow the Praetoriae Codex to the letter, they have also trained successor Conclaves belonging to the Recognizers, which they consider a huge honor.
 * Paragons: The Paragons are a highly unusual Conclave with their origins yet to be known. Some suspect the Conclave was founded during a supposed curse that plagued numerous Conclaves. The true origins of the Paragons are known only to the highest-ranking members of the Council, and details of their founding are placed under seal of the Inquisition.
 * Scythes of Enarath: The Scythes of Enarath are a successor Conclave of the legendary Recognizers. This Conclave was nearly annihilated by a Theaxian Tribe during a large-scale invasion. Their numbers were severely depleted, only at two-hundred warriors strong. Eventually though, the Conclave received reinforcements in the form of Artemis Star Praetorians thanks to the resurrection of the Seraph Septima Aquillius.
 * Silver Patriots: The Silver Patriots are one of the most well-known of the successor Conclaves, as they were created from the heritage of the Solar Angels Conclave after the Apostic War. They have embarked on their longest crusade in history, which is still ongoing, against the Ethereal Dominion and the renegade Praetoriae to purge the galaxy of the traitors’ presence. They are highly zealous in nature.
 * Soul Healers: The Soul Healers were a renegade Conclave of Star Praetorians declared traitors by the Council because of their extremely high levels of mutation and obvious corruption by the Ethereal Dominion, yet they still considered themselves to be loyal to Enarath, if not to her Republic. They were reinstated on the order of Septima Aquillius, and thus all of their numbers are now Artemis Star Praetorians despite their corruption.
 * Storm Angels: The Storm Angels are a Conclave of unknown origin or Seraph heritage. They were censured by the Inquisition, forbidding any contact with them at any time. This occurred due to an ill-omened event, forcing the Conclave into complete isolation. They were responsible for protecting Republic frontier worlds against threats.
 * Tercrotium Skulls: The Tercrotium Skulls are a successor Conclave of the legendary Recognizers. Due to the loss of its records caused by erosion through time, the true origins of the Tercrotium Skulls are long forgotten. However, during the Reilash crusade, this Conclave was given the honor of the Artemis Star Praetorians following the resurrection of Septima Aquillius.
 * Water Ravens: The Water Ravens are an elusive and mysterious fleet-based Conclave of unknown origin, believed to be the dark truth of the Apostic War. They are drawn to the pursuit of knowledge and acquisition of ancient lore. There is also an unusually high amount of Artificers in this Conclave; the most powerful of which guides the Conclave. This has caused worry for the Republic.
 * Water Saws: The Water Saws are the smallest successor Conclave belonging to the Water Angels, once numbering only four companies. They are loyal to Enarath and her Republic though their genetic flaws of their Seraph Lucia Palfurius and the resulting events has led to investigations on charges of heresy by the Inquisition. They have been cleared of suspicion at present.