Martian Separatist Insurgency

The Martian Separatist Insurgency, also known simply as the Insurgency, is a breakaway faction of humans from the now-dissolved United Nations of Earth who rebelled following the discovery of alien life. As xenophobia raged rampant on Mars, the Insurgency sought out to carry out genocides and extermination. They are primarily composed of human ultranationalists.

Before the Insurgency formed, they were known as the Colonial State of Mars, or CSM. Established in 2102 after colonizing Mars, the CSM had created what was known as the Constitution of Mankind. This was a rabidly xenophobic manifesto, as any alien is simply a threat to humanity as a whole. Everyone was required, by law, to abide by the Constitution of Mankind without question.

When the Energy Strike Wars came, the Insurgency saw this as an opportunity to wield absolute control over Earth and its colonies. Fueled by a fanatical hatred for aliens, the Insurgency sought out the blood of all aliens they came across.

There will be no mercy for the xenos...

Government
The Martian Separatist Insurgency is a constitutional dictatorship; an autocratic government where a single individual has been granted perpetual emergency powers to preserve the state from any and all threats, whether it would be real or imagined. The Insurgency considers itself the rightful ruler of the galaxy, and will attempt to expand their empire by any means possible.

The political system in this society is renowned for its intrigue. Power struggles, backroom deals, and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.

Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept away from the public, but the tyranny of the majority should also be guarded against.

Economy
The Insurgency maintains a socially stratified economy which favors the rich and powerful over the poor. This wealth and power is then distributed to politicians, police, military, and other rich and powerful citizens. Those who are poor beg for money or gifts, only to be harassed and discarded by the elites in the Insurgency’s society.

The economy is also built on the backs of slaves, specifically aliens. These slaves lived a harsh and poor life, constantly abused by slave owners until they could not work anymore. This has led to hostility towards other foreign nations only to be met by threats of mass extermination from the Insurgency. As long as a steady flow of alien slaves came to the Insurgency, they could sell and auction more slaves to make more money. They use the global currency known as Credits.

The economy also discriminates against aliens, and favors nationalism over inclusivity. While an average citizen of the Insurgency can get an extremely cheap price at a market, aliens entering the markets are met with staggeringly high prices. This is to discourage aliens from rising to power on Mars, gaining full citizenship, and freeing themselves from the chains of slavery.

Technology
Following the Cektre invasion, the Insurgency has complied with an edict preventing humanity from progressing technologically; they use ballistic weapons capable of dismantling the machines. However, despite this, the Insurgency is capable of faster-than-light travel, as some of their starships remained untouched by the dreadful occupation. They also have access to power armor.

In the 23rd century, fossil fuels were banned due to Earth’s environment becoming highly unstable as a result of climate change. After nearly causing their own extinction, all technology produced by the Insurgency was now fusion powered. Energy reactors replaced the old power sources, providing a safe environment for both mankind and their worlds.

Despite the Cektre occupation, the Insurgency has managed to acquire several advanced weaponry, such as a railgun, a gauss cannon, or a laser lance. Energy weapons could only be obtained through approval of a Cektre indoctrinated Administrator.

History
Before the Insurgency was created, they were known as the Colonial State of Mars; a rabidly xenophobic breakaway nation from the United Nations of Earth. After learning that alien life existed in the Milky Way galaxy, these colonists were fueled with irrational hatred and suspicious fear. When aliens came to Mars, they immediately exterminated them rather than welcoming them. This has caused backlash from the United Nations.

The Colonial State of Mars was founded by Nikolay Turgenev, a neurotic psychopath and a human ultranationalist. He was determined to end the United Nations as a whole for allowing aliens into society. He made speeches, which were loud in each speech he made. As he made more speeches, the Colonial State of Mars became an independent government.

Xenophobia raged rampant on Mars. As Turgenev became more paranoid, he ultimately declared that he shall remain in power permanently until his death, or until the fall of Earth’s central government. He was met with a response from the United Nations Security Council, upon which the United Nations attempted negotiations with the Colonial State of Mars.

Finally, an agreement was made. The Colonial State of Mars would be allowed to expand in exchange for alien slaves on Earth. If the United Nations declined, a large civil war would follow. And thus began the socially stratified economy. Alien slaves were forced to work for their abusive owners. They lived in poor and impoverished conditions, treated like outsiders as markets would force unbelievably high prices against aliens. Genocide was commonplace. Equality was nonexistent.

This was known as the Purification Act of 2114. By this time, the Colonial State of Mars declared aliens as socially undesirable. They were now placed in labor camps across Mars, forced to mine for resources and dig tunnels to expand the colonists’ facilities. At this time, Nikolay Turgenev had created the Constitution of Mankind, a xenophobic manifesto that would allow the Colonial State of Mars to wield absolute control over the galaxy.

Their intolerance for aliens has driven the United Nations of Earth into deep worry. With the Constitution of Mankind, the Colonial State of Mars has become even more xenophobic than ever before. As the neurotic dictator of the state became more frantic than ever, and more aliens came to discovery, Turgenev’s mental instability had reached a breaking point; he constantly had mental breakdowns and executed his own staff out of paranoia.

Turgenev’s genocides had come to light by the United Nations after an anonymous informant relayed the information to the United Nations Security Council. As a result, Turgenev would deploy a secret police force to eradicate deviancy from the Constitution of Mankind. In one of his speeches, he made one message clear to everyone; submit to the Constitution of Mankind, or be persecuted for speaking out against it.

Corruption on Mars was now rampant, as each and every citizen was constantly monitored by the Colonial State of Mars’ secret police known as the “Purification Police.” This police force was kept secret from the citizens of Mars, and their objective was to locate alien sympathizers or anyone that even dared to speak out against Turgenev’s xenophobic agenda.

Finally, the colony of Mars had reached a breaking point. Freedom of the Press was nonexistent; political correctness was enforced; alien sympathizers were persecuted and murdered; nationalism was encouraged; censorship of all media was conducted; political opponents were eliminated and forgotten; the actions of others were forcefully controlled by the state; xenophobic riots broke out in the streets; aliens were denied any form of rights.

And thus started the civil war known as the Separatist Wars. Mankind has descended into a war that has gone out of control. Turgenev, growing desperate, had ordered Martian admiral Sebastian Markov to hijack the Ulysses Initiative; a colony program by the United Nations. Markov was a close friend to Turgenev, and he knows well that Markov will carry out his orders, even after Turgenev’s death.

As the war nearly came to an end in 2520, Turgenev refused to admit defeat. After losing a desperate war, Turgenev would commit suicide by shooting himself with a pistol. His body was found in a bunker underneath the capital building on Mars. However, unbeknownst to Earth, Markov had hijacked the Ulysses Initiative, killing the crew and setting a course to an unstable wormhole near the Oort Cloud. They were never heard from again afterwards.

The colony ships were torn apart by the wormhole, scattered across space. Only one of the colony ships survived the journey. From this point on, Markov discovered a lush alien moon. After colonizing this new world, admiral Sebastian Markov would establish the newly formed Martian Separatist Insurgency, the ultimate empire for the galaxy. With Turgenev’s death and the fall of Mars to the United Nations, Markov would replace the Colonial State of Mars with his new nationalistic empire. He now rules the new world known as Unity.

The Insurgency is determined to realize humanity's manifest destiny; the extermination of all alien life, and dominion over the galaxy at any cost...

Constitution of Mankind
The Constitution of Mankind is a manifesto written by Nikolay Turgenev. The Constitution was meant to be used as a tool and a weapon to oppress and discriminate against alien species that Turgenev feared would rise to power and destroy humanity’s genetic purity. As a result, the Colonial State of Mars received heavy criticism and backlash from the United Nations which have since been silenced.

The Constitution of Mankind follows several articles and sections which restrict alien species from doing various things that citizens of the Colonial State of Mars are able to do. This contains two articles with five sections. The Constitution lists ten penalties against aliens and sympathizers that will occur if any of these activities are performed. The Colonial State of Mars before its defeat had controlled the actions of others using this manifesto. Crimes against the Colonial State of Mars are investigated by the Purification Police, and predetermine the judgement of the criminal.

The Constitution of Mankind also prohibits and discourages freedom of speech, individual rights, political incorrectness, sympathizing with aliens, differing ideologies, religion, criticism of authority figures, negotiations with foreign powers, releasing slaves, and finally the submission to alien nations. Any of such is classified by the Purification Police as deviancy.

In the laws of the Colonial State of Mars, deviancy is where a citizen of the state violates the Constitution of Mankind; a crime which is very unforgiving and leads to death without trial. Deviancy is suppressed through memory wipes, brainwashing tactics or, in some very common cases on Mars, execution. All citizens of the Colonial State of Mars are required to abide by the Constitution of Mankind without question, to obey all authority figures of the Insurgency, to hate and fear aliens, to overthrow the United Nations, and to destroy any alien civilization they encounter in the galaxy.


 * Article I Section A: Article I Section A prohibits aliens from claiming human land. This section also prohibits aliens from owning any home with suitable living standards. Any alien caught living inside a home that can provide a sustainable life ultimately results in an arrest by the Purification Police, and the punishment is death without trial.
 * Article I Section B: Article I Section B prohibits alien species from rising into positions of power to undermine naturally born humans. Aliens can never become a mayor, governor, soldier, scientist or otherwise. Such positions for aliens are discouraged by the Colonial State of Mars and the Purification Police, and are punishable by death without trial.
 * Article I Section C: Article I Section C prohibits alien species from becoming a full citizen of the Colonial State of Mars. Any alien that does become a full citizen ultimately results in death without trial, regardless of the legal process. This section also prohibits aliens from obtaining any position in the economy, with the exception of being enslaved.
 * Article I Section D: Article I Section D prohibits alien species from speaking out against their slave owners or government officials. Once an alien is enslaved to the Colonial State of Mars, their rights are stripped away in the very colony where freedom meant nothing. Speaking out against authority figures is punishable by death without trial.
 * Article I Section E: Article I Section E prohibits government action from alien civilizations against the Colonial State of Mars, for instance an anti-slave policy. No alien can take action against the Colonial State, and any action taken by alien governments is punishable by death without trial.
 * Article II Section A: Article II Section A prohibits aliens from reproducing by any means as this threatens the genetic identity of mankind. Crossbreeding is essentially a crime against the Colonial State of Mars, and is punishable by death without trial. Genetic modification with the use of foreign DNA has the same penalties.
 * Article II Section B: Article II Section B prohibits aliens from opening or owning a business or market stall under any circumstances. Any businesses opened by an alien results in an inquiry conducted by the Purification Police. Punishment is death without trial. The same result occurs if the alien becomes a freed worker.
 * Article II Section C: Article II Section C prohibits aliens from exploiting or taking advantage of the laws built by the Colonial State. Using loopholes to evade persecution or death from the Purification Police immediately results in death without trial. Genetic modification for aliens to make them resemble humans is highly discouraged.
 * Article II Section D: Article II Section D prohibits aliens from fleeing Mars and travelling to Earth. Since the alien is safe from the clutches of the authoritarian state on Mars, the United Nations has frequently received threats that if they do not return the alien slave back to Mars, they will declare war. The punishment is death without trial.
 * Article II Section E: Article II Section E states that humans in their very essence is the purest race in the galaxy and nothing can contradict otherwise. Any deviation from this narrative is seen as a crime against the Colonial State of Mars, and their punishment is death without trial. Records of the offender are then erased, and any persons involved with the traitor are wiped of any memories through amnestic drugs.

Armor Systems

 * Atlas Power Armor: Named after Atlas in Greek mythology, the Atlas power armor was originally built by the Colonial State of Mars as a standard-issue assault armor. It is balanced in shield strength, armor protection and mobility, becoming a highly common power armor in the Colonial State military.
 * Aviator Power Armor: The Aviator armor was built for Martian pilots during the Separatist Wars. This armor was often manufactured for the Spetsnaz after the Insurgency captured several models of the armor set. It continued to be in service following the Cektre invasion, mainly because of its effectiveness in filtering toxic atmospheres.
 * Deadeye Power Armor: Although similar to a piece of basic armor, the Deadeye armor features a unique helmet designed for snipers. NATO’s forces were quickly overwhelmed during the counter-attack against their invasion force when the Colonial State of Mars attempted to attack the colony of Titan.
 * Decimator Power Armor: The Decimator armor was the equivalent to the basic Peacekeeper power armor used by the UN. Often used by the Separatists to damage morale, the Insurgency uses it as an armor system balanced for an officer.
 * Dynast Power Armor: The Dynast power armor is fairly balanced when it comes to shield strength, mobility, and armor protection. It now belongs to the Insurgency. The armor had several modifications to increase its effectiveness. Manufactured in the Hellas region on Mars.
 * Engineer Power Armor: Designed for combat engineers, the Engineer armor includes a specialized helmet designed to identify weaknesses and vulnerabilities in various machinery. Because of this armor, the Insurgency was able to defeat NATO peacekeepers on Earth.
 * Fenrir Power Armor: Built on the image of the legendary Fenrir from Norse mythology, the Fenrir armor was created during the attempted genocide of the Porcarians. This armor marks the day in history where mankind had attempted to kill a species that did nothing to humanity. Regardless, colonists on Mars are always driven by fear and suspicion, and the Fenrir armor is a reminder of this.
 * Goblin Power Armor: Based on old European stories, the Goblin armor was made as a mockery to all alien life since the colonists on Mars first discovered alien life. Soldiers wore this armor during kidnappings of aliens, and either tortured or killed the victims.
 * Gungnir Power Armor: Named after the ancient spear used by the Norse god Odin, the Gungnir armor trades armor protection in favor of mobility. It was made during the Separatist Wars, which allowed soldiers of the Insurgency to seize the upper hand by putting down battalions in sheer minutes.
 * Indomitable Power Armor: The Indomitable armor trades off mobility in favor of nearly impenetrable shielding and heavily increased armor protection. NATO peacekeepers had suffered many casualties from the Colonial State military wearing power armor such as this. According to its blueprints, this armor was originally manufactured in Hungary.
 * Intruder Power Armor: Originally used by the Colonial State of Mars, the Intruder power armor trades protection with mobility, having built-in jetpacks to fly around Mars. Now it belongs to the Insurgency to ambush those who are enemies of mankind and the superior state.
 * Mako Power Armor: Worn by Spetsnaz operators, the Mako armor was originally used by the Colonial State of Mars’ Purification Police during investigations on alien sympathizers or traitors. Regardless of the evidence, the verdict is always execution for sympathizers, for the concept of due process does not apply to the Insurgency.
 * Marauder Power Armor: This power armor system trades mobility with shield strength and armor protection, built as a heavy weapons armor system for the Colonial State of Mars. It was adopted by the Insurgency for use as a heavy assault armor system. The Insurgency’s enemies tremble in fear when encountering such armor.
 * Maverick Power Armor: Worn by NATO defectors, the Maverick armor was worn by fanatics who sought to purge alien life. Such individuals do not return when they embark on their rampage.
 * Nomad Power Armor: This special power armor is worn by members of a joint task force created by the Colonial State of Mars, nicknamed the “Nomads”. The Nomad power armor was designed for the purpose of excursions to Earth, the mission of the Nomads being to exterminate the xeno threat from within the United Nations’ territories.
 * Orbital Power Armor: This armor served as a protective suit against harmful environments, originally used by NATO astronauts before and during the Separatist Wars. It was integrated into the Insurgency with a skull painted on the visor.
 * Pioneer Power Armor: Manufactured by the Colonial State of Mars, this lightweight armor became the most commonly worn armor by the colonists on Mars. It was often used by the Colonial State police to kill any unruly civilians.
 * Protector Power Armor: The Protector armor became known as the most popular security armor system across the globe. The Protector armor traded off mobility for shield strength and armor protection and became incredibly versatile thanks to its efficiency. This is a common sight for security in buildings controlled by the Insurgency.
 * Raider Power Armor: The Raider armor was often used to execute terror attacks in the United Nations’ cities. The armor was also built upon the Colonial State symbol of purity, which may suggest this armor was built on xenophobic designs.
 * Recon Power Armor: Reconnaissance armor was built for scouting parties of the Insurgency. On rare occasions their scouting missions lead to Earth, with their mission to locate alien population centers and exterminate them using bombs to destroy entire cities.
 * Reaper Power Armor: Originally used by the Colonial State of Mars, the Reaper armor allows the operator to remain cloaked for an indefinite duration. The highly advanced stealth technology allowed the Colonial State to ambush NATO. It was soon integrated into the Insurgency.
 * Rogue Power Armor: This set of armor was built for NATO and UN defectors. Because of this, the Colonial State awarded them each with medals of honor along with alien skulls on their shoulder plates. It uses basic protection, shield strength, and mobility.
 * Teishin Power Armor: A heavy powered assault armor, the Teishin armor is capable of heavy assault and support, maxing out armor protection and shield strength at the cost of mobility. Commonly used by Chinese special forces. Manufactured in Asia.
 * Terror Power Armor: This armor is worn by the xeno-hunting joint task force units nicknamed the Nomads by the Insurgency. This armor configuration is designed for the Nomads’ special forces unit, the airborne “Terror”, for air assault. Once these troops are in the air, blood will rain when the Terrors take flight to the skies.
 * Vector Power Armor: Scavenged pieces of power armor from Earth resulted in the creation of the Vector power armor. This armor is also used by the Insurgency’s joint task force Nomads where officers wear this armor to distinguish themselves from the rest. As a result, these units earned the nickname “Vectors” for their efficient tactics.
 * Venture Power Armor: The Venture armor was used by Martian cosmonauts when the Colonial State of Mars issued mandatory exploration ships to locate alien worlds and purge them from the face of the galaxy in the name of mankind. Operators wearing these suits often tend to be fanatical members of the Colonial State itself, and will not hesitate to shoot any xeno on sight.
 * Vigilant Power Armor: A custom-made power armor, this armor was personally used by a ruthless general in the Colonial State military, who was a powerful marksman. After the fall of the Colonial State, the general was sentenced to death for war crimes against humanity. Blueprints indicate this armor was manufactured in South America.
 * Viper Power Armor: Created as a mockery to the Tercrotans, the Viper armor increases the aggression of the operator and gives them better eyesight. However, the resulting increase of aggression caused violent outbursts. In one report, an operator died of cardiac arrest due to increased heart rate and blood pressure. Because of this, the suit was marked as dangerous, but the Insurgency had no care for such. This armor was often used during suicide missions. The operator’s death is a mission success.
 * Void Dancer Power Armor: Operators of the Void Dancer suits tend to be psionic members of the Nomads joint task force, and will use their abilities to crush the will of any alien they see. There were reports that the operator’s psionic abilities are greatly enhanced when wearing the Void Dancer suit, but results in an increase of mental instability. The Insurgency sees the benefits for such, and it was used by the most maddening of psionic humans.
 * War Master Power Armor: Worn by the most powerful general in the Insurgency, the War Master armor was built to endure the harsh conditions no man was able to survive. The general who had worn this armor was responsible for the deaths of multiple United Nations civilians and military staff. He remains at large to this day.
 * Warrior Power Armor: Given to members of the Colonial State of Mars military after enlisting, the Warrior armor is balanced in shield strength, armor protection, and mobility. The armor itself was originally a prototype for an experimental armor by NATO, which ultimately resulted in the armor being reclaimed after the Colonial State was defeated. The Insurgency still managed to get their hands on its blueprints and fabricated the suit.
 * Wetwork Power Armor: The Wetwork armor was designed for black operations. Although this was manufactured during the Corporate Corruption, the armor was used by the Spetsnaz to engage any threats lurking from the dark.
 * Wrath Power Armor: The Wrath armor trades off armor protection and shield strength in favor of mobility. Members of the Colonial State military painted skulls on the visor to symbolize loyalty to the Colonial State’s leadership, as well as to the Insurgency. This is considered xenophobic by the United Nations of Earth.

Rifles

 * AR-25 Bulldog: The standard-issue assault rifle of the United Terran Coalition. It fires 36 rounds at 650 rounds per minute using 7.62x51mm full metal jacket, armor-piercing rounds used to combat armored threats. The rifle uses a built-in telescopic sight to aim, along with an ammo counter to inform the operator of its current rounds.
 * AR-50 Patriot: A newly manufactured assault rifle. It fires 36 rounds. It is currently undergoing testing inside many resistance havens. The design of the rifle is based on older designs dating back before the Separatist Wars. It still maintains the bullpup design of the AR-25, including the ammo counter.
 * TR-75 Buschmeister: The AR-75 is a German 6.5mm tactical rifle recently manufactured by the Coalition as an alternative to the AR-25 rifles. Featuring a slow, cyclic rate of fire, a zoom-capable sight, and a 20-round magazine, the rifle’s cartridge is smaller compared to the AR-25 rifles, but it still packs quite a punch. An ammo counter is located on the left side.
 * BR-33 Grizzly: Standard-issue service rifle for the Coalition, firing 9.5x40mm high-power, semi-armor-piercing rounds. It fires 36 rounds in 3-round bursts. Because of its burst-fire mode, the weapon is powerful at medium range. It includes a zoom-capable reflex sight attached on a picatinny rail on top to fulfill its purpose as a precision rifle. Its unique cartridge allows the shooter to fire without the problems caused by recoil. An ammo counter is located just behind the picatinny rail.
 * BR-34 Javelin: The BR-34 is a recently manufactured battle rifle. Its design, as well as the cartridge, remains classified. It fires 36 rounds. Based on older designs of the BR-33, the BR-34 maintains the original design, although the picatinny rail has changed significantly.
 * DMR-55 Gaboon: Standard-issue designated marksman rifle that fires 15 rounds using 7.62x51mm FMJ-AP ammunition. It includes a squared-off scope to fulfill its purpose as a marksman rifle. It is especially effective at long range, often being used in assaults. Unlike most rifles, it does not have an ammo counter.
 * AMR-88 Thor: The AMR-88 utilizes a 4-round magazine that carries 14.5×114mm armor-piercing, fin-stabilized, discarding sabot rounds. Used by some of the most skilled marksmen, this rifle made an incredible impact on marksmanship.

Personal Defense Weapons

 * PDW-12 Sidekick: Standard-issue sidearm firing 12 rounds using 12.7×40mm semi-armor-piercing, high-explosive rounds. This pistol is powerful at close to mid-range, and is also used by civilians as a self-defense firearm.
 * PDW-48 Samurai: The PDW-48 is a 10mm handgun. It is recently manufactured, and doesn’t have as much firepower as other pistols. It fires 12 rounds.
 * PDW-72 Eagle: An incredibly powerful pistol capable of killing most unarmored targets with a single shot. Used by officers during the Separatist Wars. It fires 12 rounds using 12.7×40mm SAPHE ammunition.
 * PDW-36 Panther: A submachine gun carried by NATO personnel and police organizations on Earth. It fires 60 rounds using 5x23mm FMJ-AP ammunition at 920 rounds per minute.
 * PDW-24 Piranha: The PDW-24 uses 5x23mm caseless ammunition. However, the weapon was susceptible to cookoffs. An open bolt mechanism was put in place to prevent this. It fires 60 or 48 rounds using 5x23mm caseless full metal jacket ammunition at 900 rounds per minute.

Infantry Support Weapons

 * GL-37 Alcatraz: The GL-37 is a grenade launcher carrying a single 40mm high-explosive grenade that explodes on contact with infantry. The grenade can also be detonated manually which is activated by holding down the trigger.
 * GL-99 Belial: The GL-99 is a grenade launcher that launches a magnetically latched explosive, which the operator can remotely detonate at a safe distance from the operator. A fold-out screen on the left side shows a motion tracker display from the view of the fired projectile.
 * SG-42 Arbalest: The SG-42 was used during the Separatist Wars. It fires 5 shells using 8 gauge magnum ammunition. It may be old, but it still packs a punch.
 * SG-43 Scimitar: A pump-action shotgun with a 7-round rotary magazine. It is recently manufactured and undergoing testing.
 * SAW-46 Falchion: The SAW-46 fires 72 rounds using 7.62x51mm FMJ-AP rounds at 937.5 rounds per minute. It was manufactured during the Separatist Wars.
 * ML-227 Hydra: The ML-227 fires gyroscopically stabilized, high-explosive, airburst micro-missiles from the weapon's six-chamber, revolving cylinder capable of homing in on targets.
 * ML-228 Armadillo: A successor to the ML-227 with similar capabilities, the ML-228 is a recently manufactured support weapon undergoing testing.
 * LL-59 Ragnarok: The LL-59 is a solid-state, directed-energy, anti-vehicle weapon. It fires a devastating beam that damages targets at the point of impact. It fires a total of 4 charged shots. This weapon cannot be reloaded once ammunition is depleted.
 * RPG-85 Jackhammer: The RPG-85 fires two 102mm surface-to-surface rockets from a disposable tube. An optional lock-on guidance system can be included.
 * RPG-93 Uziel: An improved and cheaper successor of the RPG-85. It fires two 50x137mm rockets using a 2-round detachable box magazine. Unlike the RPG-85, the RPG-93 is produced with cheaper but more reliable materials. However, it lacks the firepower of the RPG-85, making it less powerful.
 * RG-169 Jishin: The RG-169 fires a 16×65mm armor-piercing, high-explosive, electromagnetically accelerated projectile at incredible speed, capable of piercing through multiple targets at once and causing an explosion on impact due to the sheer devastating kinetic force.

Heavy Armaments

 * M692 Rhinoceros: Using precise mechanisms that remain entirely classified even after the invasion, the M692 is commonly mounted on vehicles and turret mounts. The weapon can be detached, but its ammunition will become incredibly limited upon doing so. It fires 9 gauss projectiles that are 25×130mm.
 * M772 Shortsword: The M772 Shortsword fires 12.7×99mm armor-piercing ammunition with a magazine capacity of 200 rounds, and is best used while on defense. Although the weapon is typically a turret, it can be detached from its base and be used as a mobile weapon on the field. However, upon doing so, ammunition becomes highly limited.
 * M926 Churchill: Due to the Geneva Convention, usage of the M926 was restricted only to burn down plant overgrowth. With the Cektre at large, flamethrowers have become a common weapon for the Coalition, especially for those who oppose the use of such a weapon. The weapon was named after Winston Churchill.
 * SAW-46 Timber Wolf: A variant of the SAW-46 Falchion converted into a machine gun turret. Unlike its predecessors, the SAW-46 Timber Wolf fires from a large box magazine holding up to 200 rounds using 7.62x51mm ammunition at 600 rounds per minute.
 * M250 Napoleon: A heavy duty machine gun turret. It fires 12.7x99mm explosive, armor piercing, with a magazine capacity of 200 rounds, and fires at 600 rounds per minute. Its magazine size depends on the size of the box magazine.
 * M240 Crockett: Unlike the other turrets, the M240 can be effectively removed from its tripod to be used as a mobile infantry weapon. However, this tactic is only effective until its ammunition runs out. It fires 200 rounds at about 600 rounds per minute. It uses 7.62x51mm FMJ-AP ammunition.
 * M640 Tomahawk: The M640 consists of two missile launchers that fire fast and destructive rockets. It is also able to be used as a ground infantry weapon when detached. Unfortunately, its ammunition becomes limited after being detached from its tripod. It fires a total of 24 missiles.
 * M630 Axiom: Originally used by the Colonial State of Mars during the Separatist Wars, the M630 was the predecessor to the M640. Though it is inferior compared to the M640, it is nonetheless a powerful and versatile weapon. It can be carried off from its tripod to be used as a mobile weapon. It fires 8 rockets at 2 rockets per second.

Equipment

 * M67 Frag Grenade: The M67 is a high-explosive, dual-purpose fragmentation grenade for the Coalition’s infantry. It is based on designs that remain unchanged for centuries. Its intent is for anti-personnel, and like typical grenades, it is activated once the pin is removed. Once it bounces on a surface, the grenade detonates.
 * Armor Lockdown Module: The Armor Lockdown Module, or ALM for short, grants its operator the ability to lock down their power armor. Once activated, all damage directed to the operator is completely nullified. However, the ALM has a limited charge and will expire after a short time. The operator’s power armor releases an EMP pulse that pushes enemies back and disables their shields upon deactivation.
 * Decoy Module: The Decoy Module allows its operator to project a holographic decoy of themselves and redirect enemy attention to the decoy itself. The decoy expires after a short amount of time but can expire early if it sustains too much damage.
 * First Aid Kit: Usage of these kits are often rare due to the regenerative properties of the Coalition power armor suits. This first aid kit contains all sorts of medicine and tools inside to treat injuries or illnesses of all kinds.
 * Jetpack (2520 Model): Manufactured in the 2520s, this jetpack allows its operator to fly in locations they normally wouldn’t reach on foot. The jetpack uses a rechargeable fuel cell, allowing the operator to fly without the need to refuel. However, these jetpacks can only be used for a short amount of time as the fuel burns out from frequent use.
 * Jetpack (2510 Model): This jetpack was made in the early 2510s. Much like its successor, this jetpack uses a rechargeable fuel cell, but will require a recharge if used for too long. It was manufactured during the Separatist Wars.
 * Machete: A common melee weapon by the Coalition, this machete serves as a close-quarters combat weapon. Though it is not effective against Cektre armor, this steel blade can cut through armor underlays and flesh alike.
 * Thruster Pack: When equipped, the Thruster Pack allows the operator to quickly dash out of the line of fire, or to break through obstacles. It has a limited charge.

Turrets & Artillery

 * M275 Bobcat: The M275 fires 12.7x99mm rounds while also featuring an energy weapon capable of firing EMP bolts. It is commonly used to defend Coalition resistance havens.
 * M527 Kestrel: The M527 is a mass driver capable of firing a 15cm round with up to 1.1 gigajoules of kinetic energy. It has five linearly arranged magnetic coils, each of which needs to charge individually before each shot. The weapon needs to cool off after every shot, and does so by opening a radial vent on the upper portion of the barrel. The weapon is operated from a small booth on the left side.
 * M990 Bishop: An automated variant of the Kestrel, the Bishop fires a 25cm ferric-tungsten depleted uranium round that is fired at supersonic speeds.
 * M774 Newton: The Newton is a low-profile, conveyor-fed, twin-barreled, anti-aircraft or anti-spacecraft weapon. It is designed to be fixed to military stations, as well as the exterior plate of starships when deemed necessary. The Newton’s fully sealed housing and nominal silhouette allows it to be used in the vacuum of space.
 * M773 Cardinal: Unlike the Newton, the Cardinal is restricted to terrestrial defense on the ground as it cannot be used in the vacuum of space. It fires at 525 rounds per minute.

Vehicles

 * M147 Cougar: The M147, or the Cougar, is the standard-issue all-terrain vehicle used by the Coalition for a multitude of purposes. It can be mounted with turrets to be used as a combat vehicle on the ground. Civilian variants exist.
 * M148 Typhoon: The M148, also known as the Typhoon, is a newly manufactured all-terrain vehicle for the Coalition. It is more armored than its predecessor from before.
 * M160 Fox: The M160, or the Fox, is the main scouting vehicle for the Coalition. It can fit a single passenger up back. Optionally, the Fox can be equipped with twin-mounted weapons up front.
 * M226 Bowman: The M226, or the Bowman, is the main battle tank of the Coalition. It is armed with a 150mm smoothbore cannon and a machine gun next to the hatch. In addition, it can carry up to four passengers.
 * M367 Catapult: The M367, or the Catapult, is a self-propelled artillery used by the Coalition. It is armed with a pivoting artillery gun, and a single heavy caliber machine gun for ground defense.
 * M674 Stiletto: The M674, or the Stiletto, is the standard-issue armored personnel carrier used by the Coalition. Heavily armored, it comes with a troop carrier, and a heavy caliber machine gun.
 * M827 Raptor: The M827, or the Raptor, is an all-terrain, exoskeletal, bipedal combat mech used by the Coalition. It comes with a heavy caliber machine gun and a missile pod. The Raptor mech is equipped with energy shields capable of withstanding extreme amounts of force.
 * M1776 Leviathan: The M1776, or the Leviathan, is a mobile siegework platform used by the Coalition in large assaults. Nearly seventy meters in length, the Leviathan is the largest known ground vehicle used in the history of military service. It is armed with an anti-ship magnetic accelerator cannon that is capable of devastating enemy vessels.
 * M140 Panda: The M140, or the Panda, is a civilian forklift vehicle used by the Coalition for shipping supplies to their vessels or their various havens.
 * M778 Hoplite: The M778, or the Hoplite, provides public transport when it is needed most. It may not have weapons, but it helps the Coalition a lot to get from one place to another.

Aircraft

 * M335 Crow: The M335, or the Crow, is a vertical take-off and landing helicopter designed for combat support and transportation. The Crow has two gunner positions, three passenger seats, and a single seat in the cockpit. It is also optionally armed with a heavy caliber machine gun.
 * M336 Dauber: The M336, or the Dauber, is a vertical take-off and landing gunship designed for combat support and crowd control. It is armed with twin heavy caliber machine guns and twin missile pods. It can also accommodate two passengers.
 * M947 Vulture: Armed with twin repeaters and twin missile launchers, the M947, also known as the Vulture, is used for direct combat against infantry and vehicles. Fast and mobile, the Vulture can unleash a barrage of deadly fire. Unlike most aircraft, the Vulture comes with energy shields.
 * M981 Valkyrie: The M981, or the Valkyrie, is a tactical aerospace lifter used by the Coalition. However, it can also fulfill a combat support role. The Valkyries can be armed with twin heavy caliber machine guns or a laser lance for use against infantry and vehicles.

Starships

 * Hubble-class Evac Transport: During the Cektre invasion, the Hubble-class was used to evacuate various people from the regions under occupation. However, they are also used as transportation to other worlds. These vessels are also used as public passenger airliners, capable of fitting up to six-hundred passengers.
 * Dragonfly-class Colonial Transport: Used by the Colonial State of Mars, the Dragonfly-class provides colonists the need to be transported off the planet. It can also be used to transport resources critical for the colony to other worlds. However, they are a frequent target by Cektre patrol fleets, which is why they are escorted by Coalition fleets for protection.
 * Firestorm-class Interceptor: Based on a design dating back a few centuries, the Firestorm-class uses retrofitted alien technology to create the ultimate starfighter in the Coalition. It was used during the Cektre invasion, but has seen a short service record following Earth’s surrender. It is armed with heavy caliber guns and missile pods.
 * Raven-class Bomber: The Raven-class bomber has helped the Coalition gain successes in the battles that led to victory against the Dynasties’ forces. It is armed with a bomb bay and missiles.
 * Robin-class Starfighter: These vessels have granted the Coalition a big advantage over the Cektre following the end of the invasion. It is armed with heavy caliber guns and missiles. It is not as fast as the Firestorm interceptor, but the Robin-class starfighter can travel faster than the speed of sound.
 * Olympus-class Stealth Craft: Often used for black ops deployment or high-level transportation, the Olympus-class includes highly advanced stealth technology that completely renders the ship invisible to the naked eye. This vessel generally avoids combat, armed with several nonlinear pulse cannons to protect themselves if they are attacked. It is also equipped with tactical nukes should the need arise. Its main armament is its mines. It spans 281 meters in length, 155 meters in width, and 62 meters in height.
 * Blitzkrieg-class Corvette: Armed with six point-defense guns, two missile pods, and a single magnetic accelerator cannon, the Blitzkrieg-class serves as the main corvette for the Coalition. Spanning 243 meters in length, it can fit a crew of 15 sailors onboard. Its main role is interdiction, patrol and security.
 * Ares-class Heavy Frigate: The Ares-class is a heavy frigate designed for escort and attack, armed with a single magnetic accelerator cannon, two missile pods, twelve point-defense guns, five coilguns, and a single missile salvo. It spans 575 meters in length, 124 meters in width, and 112 meters in height. It can accommodate 190 sailors, complemented with four Valkyrie bays.
 * Puma-class Support Frigate: The Puma-class measures 535.05 meters in length, 198.68 meters in width, and 162.08 meters in height. Its main armaments are twenty-six missile pods, twelve naval coilguns, three nuclear missiles, and a single magnetic accelerator cannon. Its role is to escort capital ships and serve as atmospheric combat support. It can accommodate 250 sailors.
 * Zeus-class Frigate: The Zeus-class is the main frigate of the Coalition. Measuring at 489.71 meters in length, 155.58 meters in width, and 139.20 meters in height, the Zeus-class is armed with fifty missile pods, four point-defense cannons, three nuclear warhead silos, and a single magnetic accelerator cannon. It can hold up a crew of 782 sailors.
 * Nymph-class Destroyer: The Nymph-class destroyer is designed for escort and defense, as well as attacking enemy vessels. It measures 485 meters in length. It is armed with a single magnetically accelerated cannon, twenty-six missile pods, four point-defense guns, and three nuclear missiles. It can accommodate 250 sailors.
 * Romeo-class Cruiser: The Romeo-class is designed for attack, command, and escort. It spans 1,425 meters in length, 383 meters in width, and 431 meters in height. Armed with a single heavy-duty magnetic accelerator cannon, four naval coilguns, six autocannons, thirty-two missile pods, six point-defense batteries, and a single nuclear missile. It can accommodate 800 sailors.
 * Mason-class Light Battleship: The Mason-class is a battleship used by the Coalition in many battle fleets currently in service. It measures 1,580 meters in length. Its armament consists of presumably a magnetic accelerator cannon and several point-defense weapons.
 * Apex-class Carrier: The Apex-class is used by the Coalition’s main fleets. It measures 719.0 meters in length. Its armament consists of presumably a magnetic accelerator cannon and several point-defense weapons.
 * Avenger-class Supercarrier: The largest vessel ever constructed, measuring 5,694.2 meters in length, 833.3 meters in width, and 1,041.2 meters in height. Its main armaments consist of four magnetic accelerator cannons, 1100 missile pods, 830 point-defense guns, 85 anti-aircraft guns, 190 guided missiles, a dorsal magnetic accelerator cannon, and several tactical nukes. Its role is fleet flagship, galactic exploration, and force deployment.